Nilirad/bevy_prototype_lyon

System Ambiguity Prevents Rendering After Build (Sometimes) with Bevy .9/.9.1

Braymatter opened this issue · 1 comments

I'm using bevy_lyon to draw a laser, sometimes it works - other times I'll add a log statement, new build, and it no longer renders.

When running the ambiguity reporter I can see that there is an execution ambiguity; but its between the library and bevy.

"bevy_prototype_lyon::plugin::mesh_shapes_system" and "bevy_render::view::visibility::calculate_bounds"
conflicts: ["bevy_asset::assets::Assets<bevy_render::mesh::mesh::Mesh>"]

Nevermind, Issue was Z-Fighting!