Noctifer-de-Mortem/nocts_cata_mod

Failed Bioweapon no longer availabe in lab escape scenario

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The failed bio-weapon profession is no longer in the lab escape scenario options, likely because they changed the ID of the scenario.
IMO, the failed bio-weapon profession is only useful in this scenario, as in the bio-weapon lab, there are other professions that would always be chosen before it.

Weird. Will poke around with it in a bit.

...can't reproduce this.

image

Did you pick the Lab Staff scenario instead of Lab Patient? If so, you would've seen the super soldier professions added to the profession lists, but not failed bio-weapon for obvious reasons.

This might actually have to do with kenan's modpack, I'll see if I can reproduce it there.

In kenan's pack it is renamed "challenge-lab" rather than "challenge-lab escape"
image
And it has the default playable characters:
image

Found the culprit:

[
  {
    "type": "scenario",
    "id": "lab_chal",
    "name": "Challenge-Lab",
    "points": -8,
    "description": "You've been locked in a lab with no (obvious) way out!  Find a way to escape or starve to death.",
    "start_name": "Locked Lab",
    "professions": [ "unemployed", "mutant_patient", "mutant_volunteer", "labtech", "broken_cyborg" ],
    "allowed_locs": [ "sloc_lab_escape_cells", "sloc_lab_finale", "sloc_ice_lab_stairs", "sloc_ice_lab_finale" ],
    "traits": [
      "ELFAEYES",
      "URSINE_EYE",
      "FANGS",
      "GILLS",
      "SPINES",
      "PLANTSKIN",
      "NAILS",
      "RADIOGENIC",
      "PADDED_FEET",
      "RAP_TALONS",
      "HOOVES",
      "CANINE_EARS",
      "FELINE_EARS",
      "TAIL_FLUFFY",
      "TAIL_LONG",
      "WEB_WALKER",
      "WHISKERS",
      "SLIT_NOSTRILS",
      "TROGLO",
      "WEBBED",
      "BEAK",
      "UNSTABLE",
      "RADIOACTIVE1",
      "SLIMY",
      "HERBIVORE",
      "CARNIVORE",
      "PONDEROUS1",
      "SUNLIGHT_DEPENDENT",
      "COLDBLOOD",
      "GROWL",
      "ARM_FEATHERS",
      "ARM_TENTACLES",
      "LEG_TENTACLES",
      "CHAOTIC",
      "ALCMET",
      "LIGHT_BONES",
      "CHITIN"
    ],
    "flags": [ "CHALLENGE", "CITY_START" ]
  }

A mod called "mutation changes."

Use the source whenever possible. Shit like this is why I advise against using mod compilations whenever possible, it causes weird desnyc and confusion over the source of a problem.

FFS I'm fairly certain the split in the lab scenario is SEVERAL months old. It's pre nested containers at minimum, as BN has the same split.

EDIT: Oh, no. It's the mutation change mod, yeah. Sorry about that.