Game crashes everytime on 1B ending screen
WEGFan opened this issue · 0 comments
WEGFan commented
Here is the error log.
System: Windows 10 1803 (17134.1006)
RAM: 16GB
CPU: i7-7700HQ
GPU: GTX 1050 Ti
Ver 1.3.1.2
2019/10/16 13:38:39
System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
at Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result)
at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height)
at Monocle.VirtualTexture.Reload()
at Monocle.VirtualContent.CreateTexture(String path)
at Monocle.Atlas.ReadAtlasData(Atlas atlas, String path, AtlasDataFormat format)
at Monocle.Atlas.FromAtlas(String path, AtlasDataFormat format)
at Celeste.LevelExit.LoadCompleteThread()
at Celeste.RunThread.RunThreadWithLogging(Action method)