FBX export
Niko-shvets opened this issue · 1 comments
Hi, thank you for project, really great work,
I have a question when I created fbx file from Mocap and I try to work with it in unity it shows me absolutely different and the animation was just random but in Anim it is okay. Also if I import fbx file to Assimp viewer it is okay but some strange artifacts exist like leg rotation for 360 degrees, do you know why it happens?
best
Hello. Thank you for using the program.
First of all, I think the reason why that happens is the coordinate system problem.
First of all, I organized the animation into a coordinate system of OpenGL.
To resolve this issue, check the Unity import settings, or import them from the Blender tool and try exporting them.
I'm sorry I didn't help you much.