Nor-s/Anim

FBX export

Niko-shvets opened this issue · 1 comments

Hi, thank you for project, really great work,

I have a question when I created fbx file from Mocap and I try to work with it in unity it shows me absolutely different and the animation was just random but in Anim it is okay. Also if I import fbx file to Assimp viewer it is okay but some strange artifacts exist like leg rotation for 360 degrees, do you know why it happens?

best

Nor-s commented

@Niko-shvets

Hello. Thank you for using the program.

First of all, I think the reason why that happens is the coordinate system problem.
First of all, I organized the animation into a coordinate system of OpenGL.

To resolve this issue, check the Unity import settings, or import them from the Blender tool and try exporting them.

I'm sorry I didn't help you much.