NordicPlayground/nRF51-ble-bcast-mesh

consider storing i_relative as log2(i_relative) to save 3 bytes per trickle

dholth opened this issue · 0 comments

It looks like in this implementation i_relative is always i_min * (1 << (log2(i_relative)). That should make it possible to save a little space by storing only the number of doublings as a uint8_t.