Nothing-Developer-Programme/Glyph-Developer-Kit

Clarifications for animate() method

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I have some questions :

  1. is there a way to turn off the frame after the animate is done animating the frame . currently after the animation cycles complete the frame just remains turned on until turnOff() is invoked.

  2. is there a way to sequence a number of frames to be sequenced just like glyph ringtones. currently it seems toggling /animating a frame disables the last one so if we sequence them only the last frame shows and the rest are toggle off due to a subsequent frame being toggled on. Any async await style api so we can await the animation being played ?

Any help on the above would be awesome.