Fix max and min coords from tilemap
NuclearPhoenixx opened this issue · 1 comments
NuclearPhoenixx commented
Now it just gets the first and last entries, however, because it's a dictionary you can never be sure of the element's orders. I'll have to sort through the dict to really get the first/last coordinates.
NuclearPhoenixx commented
Fixed, by using Godot's own array min()
and max()
functions.