NuclearPhoenixx/Godot-FOV-TileMap

Fix max and min coords from tilemap

NuclearPhoenixx opened this issue · 1 comments

Now it just gets the first and last entries, however, because it's a dictionary you can never be sure of the element's orders. I'll have to sort through the dict to really get the first/last coordinates.

Fixed, by using Godot's own array min() and max() functions.