Resolution of 'Spreading Flowers' is never set to 3.
crealname opened this issue · 2 comments
I looked into Joanna's file and it says that Spreading Flowers has to be at stage 3 to trigger the next step, however I see nothing after the flesh blob encounter which triggers this.
Discovered on Release 67 / Serial Number 200516 / Inform 7 build 6M62 (I6/v.6.33 lib 6/12N) D
Running the game on Fabularium for Android
EDIT: Renamed the report as dragontamer8740 pointed out a better one.
I'd just like to affirm that this is an oversight and a bug in the game code.
I'd suggest renaming the issue to "resolution of 'Spreading Flowers' is never set to 3". Because that's the "root" of the issue, no pun intended.
Adding this line at the end of the event in question (would likely fix the problem, but I cannot test this because Nuku and co. have never made the sources for their modified inform compiler available and I don't use windows.
now Resolution of Spreading Flowers is 3;
It appears that they are mistakenly setting the resolution of Hybrid Experimentations
to 3, instead of Spreading Flowers
.
now Resolution of Hybrid Experimentations is 3; [successful]
now Hybrid Experimentations is resolved;
I'm trying to make a pull request now, but I have to clone my new fork of the codebase first and it's taking quite a while (it's a large repo and I'm on a flaky connection).
Edit: PR #2271 made. And by editing my save data manually I was able to proceed to the next event in the meantime (by setting "Spreading Flowers" resolution to 3 manually in FSEventSave).
Well this seems to have been fixed, I'm going to close it.