NullSystemWorks/mtadayz

RPG Skills Feedback

mtadayz opened this issue · 7 comments

Please post feedback, bugs, errors and suggestions here.

vendor npc does not work

Not really a giant issue imo, but when upgrading from the previous commit, I could no longer log in to my previously created account, with the following console error:

[2018-03-12 18:09:55] LOGIN: (Everyone, Admin) DebexeL successfully logged in as 'DebexeL' (IP: 192.168.1.1 Serial: Nope, not going to get it!) [2018-03-12 18:09:58] WARNING: [DayZ]\DayZ\init\players\login_init.lua:239: Bad argument @ 'fromJSON' [Expected string at argument 1, got boolean] [2018-03-12 18:09:58] ERROR: [DayZ]\DayZ\init\players\login_init.lua:240: bad argument #1 to 'pairs' (table expected, got nil)

###EDIT### Removing internal.db fixed the problem. Though, if you do that on a bigger playerbase, it will most likely affects active players as all accounts on the server disappear when you delete this file.

Did you accept a job prior to logging out?

@mtadayz in case you answered to my comment, no.
I had previously installed the latest files from before this update. I tested the server with my account.
Then I updated to the current latest files. I was trying to test the update with my previous account, the credentials worked, but when I tried to spawn, I only got a black screen and the errors above were in my server console.

Ah, yes, that's probably because if an existing account tries to log in, it won't have the "PlayerCurrentJob" data, so the login fails. Hopefully fixed it with the latest commit.

Perhaps somehow slightly increase zombie spawnrate near the zombie extermination mission locations? It's kinda very time consuming killing 30 zombies when almost no zombies spawn at the location. I think it should be done (if possible) by upscaling the configured values like in the following example:

Extermination job in San Fierro. With the marker in the center, select a radius from between 100-175meters for which zombie spawnrates will be raised by like, 2 to 3 times the normal. Of course, if doable, the size of the area could also affect the multiplier for the zombie spawnrates.

Good idea. I wanted to do that before pushing the update, but I forgot about it.

EDIT:
I've added the requested feature, though twice as many zombies will spawn regardless of whether or not you arrived at your destination. Figured the in-game reason for that could be because zombies are actively hunting you down.