Attack Tarcom is set to 0 when loading a map
Closed this issue · 1 comments
FlaminWrap commented
How to reproduce
- Create a map and create a team with an attack Tarcom instruction
- Set the value in the attack Tarcom instruction to 16384 or something valid
- Save the map
- Close the editor
- Open the editor and open the map you have just created
- The attack Tarcom command has been set to 0
Nyerguds commented
It appears that the value does not actually get cleared; it just gets parsed incorrectly, as byte
type. Your example just happens to end up as 0 when parsed to byte since it's exactly divisible by 256.
Seems this parsing is a leftover of the original editor code. The fix is in the pipeline for the next release.