/BrushlessEngine

Primary LanguageC++MIT LicenseMIT

Brushless Engine

Brushless Engine is a game engine developed by Andrés Sánchez and Oscar Cuatrecasas, students of Videogame Development at CITM. Link to GitHub.

Team members

How to use

  • Import models by dragging .fbx files onto the window.
  • Select an object by opening the hierarchy window and double clicking the object.
  • Import textures by selecting an object in the hierarchy and then dragging a .png file onto the window.
  • Open the inspector window to see the specific components of an object.
  • Use the texture component to set the checkerbox texture on an object.
  • Move the camera using Unity-like controls.
  • Use the mesh renderer component to view the object in wireframe mode.
  • Use the primitive menu to instantiate primitives.

Extra features

  • Camera controls:
    • Alt + right click: zoom in and out.
    • Right click to free rotate camera.

Additional comments

  • The baker house model appears on its side due to unknown reasons.