Network commands are only reflected in the next networked get_state
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pmelanson commented
Currently, sending a network request with a command like TOGGLE_COOLANT_LOOP only shows an effect on the next request. This is the relevant timeline:
simtime = n: client sends a get_state command, with attached TOGGLE_COOLANT_LOOP command
simtime = n + 0.00001: request TOGGLE_COOLANT_LOOP occurs in the simulation
The physics engine will then send the state of the simulation at time n
, before the request has been applied. This is okay for eventual consistency of the simulation, but it means we're delaying input feedback to the user by exactly 1 second more than we have to.
I should fix this.