Verify the time offset is going the right direction
rpavlik opened this issue · 0 comments
rpavlik commented
SteamVR's docs aren't entirely clear to me as to which direction the time offset (found in some callbacks, but most notably tracker) should be applied.
See code links:
Line 105 in 79977ed
and for example, these callbacks (in the Pose one, it's actually inside the struct)
Line 619 in 79977ed
I picked a direction, but hard to know if I picked it right. The value for buttons seems to be always 0 in my testing, while the tracker value goes small but non-negligible values positive and negative, so no obviously answer there.