segfault when calling lua functions with bad arg count
christianleger opened this issue · 3 comments
christianleger commented
When calling, for instance, edit.new_entity() without arguments, the engine segfaults.
q66 commented
I've been fixing most of these by adding checks; there are still some remaining though. Work in progress.
q66 commented
I guess I can close this as it'll be fixed in alpha 10.
christianleger commented
If you like to consider issues closed before the final solution is delivered! You're the boss ^_^