OldUnreal/Unreal-testing

native(532) final function bool PlayerCanSeeMe() returns failed result

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Reorn commented

Class SpawnPoint extends NavigationPoint;
.....
if ( (factory.bCovert && PlayerCanSeeMe()) ) return false;

native(532) final function bool PlayerCanSeeMe() returns false, if vsize > 2048 uu and SpawnPoint is visible.

Monster spawns before your eyes...

Test-CreatureFactory.zip