OldUnreal/Unreal-testing

[Unreal-testing-master 2023-08-01] Crash when opening All Servers browser

Closed this issue · 2 comments

When I open my Unreal server browser using the mentioned build (Latest build as I write this) my client crashes with the following crash log:

Log: Log file open, 08/06/23 16:42:50
Init: Name subsystem initialized
Init: Version: 227 Subversion: 11
Init: Compiled: Jul 28 2023 08:45:59
Init: Command line:
Init: Base directory: E:\Unreal\System
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: OS: Windows
Init: Computer: P5820
Init: User: Administrator
Init: Memory total: Phys=4194303K Pagef=4194303K Virt=4194176K
Init: Working set: 32000 / 159000
Init: Timer Frequency=3695.998350 MHz - Timing Source = RDTSC
Init: CPU Page size=4096, Processors / Cores=16
Init: CPU Detected: Intel(R) Xeon(R) W-2145 CPU @ 3.70GHz
Init: CPU Features: MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42
Log: Not forcing CPU affinity.
Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int)
DevLoad: 1.7ms Loading: Package Engine (..\System\Engine.u - 3718957 bytes)
DevLoad: 7.1ms Loading: Package Core (..\System\Core.u - 103483 bytes)
Init: Unreal engine initialized
Log: Bound to PhysXPhysics.dll
PhysX: Initializing PhysX physics engine (ver 4.1.2)!
DevLoad: 0.3ms Loading: Package UnrealI (..\System\UnrealI.u - 23852860 bytes)
DevLoad: 3.6ms Loading: Package UnrealShare (..\System\UnrealShare.u - 48218561 bytes)
Log: Bound to Fire.dll
DevLoad: 14.3ms Loading: Package Fire (..\System\Fire.u - 67707 bytes)
DevLoad: 15.3ms Loading: Package Detail (..\Textures\Detail.utx - 1729964 bytes)
DevLoad: 16.0ms Loading: Package GenFX (..\Textures\URPTextures\GenFX.utx - 138438333 bytes)
Log: Bound to WinDrv.dll
Init: Enhanced Pointer Precision Enabled - Mouse info: 6 10 1
Init: display (Primary Display Driver)
Init: DirectDraw initialized successfully
Init: Initializing Mouse Input Handler: Win32 Cursor Input (Legacy: FALSE)
Init: Client initialized
Log: Bound to Render.dll
DevLoad: 3.7ms Loading: Package Render (..\Textures\Render.utx - 88914 bytes)
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: EntryII.unr
DevLoad: 0.2ms Loading: Package EntryII (..\Maps\EntryII.unr - 907555 bytes)
DevLoad: 1.5ms Loading: Package PlayrShp (..\Textures\URPTextures\PlayrShp.utx - 170971902 bytes)
DevLoad: 2.1ms Loading: Package GenIn (..\Textures\URPTextures\GenIn.utx - 88777480 bytes)
DevLoad: 2.5ms Loading: Package Starship (..\Textures\URPTextures\Starship.utx - 452921564 bytes)
Log: Bound to Emitter.dll
DevLoad: 6.3ms Loading: Package Emitter (..\System\Emitter.u - 100876 bytes)
DevLoad: 7.6ms Loading: Package GenFluid (..\Textures\URPTextures\GenFluid.utx - 17289070 bytes)
Log: Bound to Editor.dll
DevLoad: 14.9ms Loading: Package Editor (..\System\Editor.u - 224708 bytes)
DevLoad: 16.1ms Loading: Package GenWarp (..\Textures\GenWarp.utx - 271024 bytes)
DevLoad: 16.4ms Loading: Package Footsteps (..\Sounds\Footsteps.uax - 12828526 bytes)
DevLoad: 16.9ms Loading: Package AmbAncient (..\Sounds\AmbAncient.uax - 6773021 bytes)
DevLoad: 17.3ms Loading: Package Skaarj (..\Textures\URPTextures\Skaarj.utx - 270275983 bytes)
DevLoad: 17.9ms Loading: Package DoorsMod (..\Sounds\DoorsMod.uax - 2547363 bytes)
DevLoad: 18.3ms Loading: Package AmbModern (..\Sounds\AmbModern.uax - 6112404 bytes)
DevLoad: 187.8ms Unloading: Package Render
Log: Bringing Level EntryII.MyLevel up for play (60)...
ScriptLog: InitGame:
ScriptLog: Difficulty 1
ScriptLog: Base Mutator is EntryII.Mutator
Log: Browse: Unreal.unr?Name=Hyper.nl?Class=UnrealShare.MaleThree?Skin=Male3Skins.Bane?Face=?Team=255?PlayerClass=Hunter
Log: LoadMap: Unreal.unr?Name=Hyper.nl?Class=UnrealShare.MaleThree?Skin=Male3Skins.Bane?Face=?Team=255?PlayerClass=Hunter
DevLoad: 0.3ms Loading: Package Unreal (..\Maps\Unreal.unr - 913291 bytes)
DevLoad: 2.0ms Loading: Package NaliCast (..\Textures\URPTextures\NaliCast.utx - 531883270 bytes)
DevLoad: 2.6ms Loading: Package GenEarth (..\Textures\URPTextures\GenEarth.utx - 260163953 bytes)
DevLoad: 3.0ms Loading: Package NaliFX (..\Textures\URPTextures\NaliFX.utx - 21733098 bytes)
DevLoad: 3.5ms Loading: Package AmbOutside (..\Sounds\AmbOutside.uax - 5469933 bytes)
DevLoad: 4.0ms Loading: Package DoorsAnc (..\Sounds\DoorsAnc.uax - 3740119 bytes)
DevLoad: 4.3ms Loading: Package Liquids (..\Textures\Liquids.utx - 14013 bytes)
DevLoad: 4.6ms Loading: Package Flyby (..\Music\Flyby.umx - 772511 bytes)
Log: Bringing Level Unreal.MyLevel up for play (60)...
ScriptLog: InitGame: ?Name=Hyper.nl?Class=UnrealShare.MaleThree?Skin=Male3Skins.Bane?Face=?Team=255?PlayerClass=Hunter
ScriptLog: Difficulty 1
ScriptLog: Base Mutator is Unreal.Mutator
Log: Bound to UPak.dll
DevLoad: 3.1ms Loading: Package UPak (..\System\UPak.u - 12134594 bytes)
DevLoad: 6.6ms Loading: Package Marine (..\Sounds\Marine.uax - 1688796 bytes)
DevLoad: 7.4ms Loading: Package UPakFonts (..\Textures\UPakFonts.utx - 1190417 bytes)
DevLoad: 8.4ms Loading: Package UMenu (..\System\UMenu.u - 2209132 bytes)
DevLoad: 11.8ms Loading: Package UWindow (..\System\UWindow.u - 954059 bytes)
DevLoad: 15.0ms Loading: Package UBrowser (..\System\UBrowser.u - 292832 bytes)
Log: Bound to IpDrv.dll
DevLoad: 18.7ms Loading: Package IpDrv (..\System\IpDrv.u - 21538 bytes)
DevLoad: 19.4ms Loading: Package IpServer (..\System\IpServer.u - 34565 bytes)
DevLoad: 0.3ms Loading: Package Male3Skins (..\Textures\URPTextures\Male3Skins.utx - 25178473 bytes)
Log: Possessed PlayerPawn: MaleThree Unreal.MaleThree
ServerLog: All inventory from Hyper.nl is accepted
Init: Input system initialized for WindowsViewport
Log: Opened viewport
Log: Bound to XOpenGLDrv.dll
DevLoad: XOpenGL: Current settings
DevLoad: UseBindlessTextures 1
DevLoad: MaxBindlessTextures 4096
DevLoad: UseShaderDrawParameters 1
DevLoad: UseHWLighting 0
DevLoad: UseHWClipping 1
DevLoad: UseTrilinear 1
DevLoad: UsePrecache 1
DevLoad: UseAA 1
DevLoad: NumAASamples 8
DevLoad: RefreshRate 0
DevLoad: GammaOffsetScreenshots 0.700000
DevLoad: LODBias 0.000000
DevLoad: MaxAnisotropy 16.000000
DevLoad: ShareLists 0
DevLoad: AlwaysMipmap 0
DevLoad: NoFiltering 0
DevLoad: UseSRGBTextures 0
DevLoad: SimulateMultiPass 1
DevLoad: GammaMultiplier 2.200000
DevLoad: GammaMultiplierUED 1.000000
DevLoad: GammaCorrectScreenshots 0
DevLoad: MacroTextures 1
DevLoad: BumpMaps 1
DevLoad: ParallaxVersion 3 (Relief)
DevLoad: EnvironmentMaps 0
DevLoad: NoAATiles 1
DevLoad: GenerateMipMaps 0
DevLoad: DetailTextures 1
DevLoad: DescFlags 0
DevLoad: HighDetailActors 1
DevLoad: Coronas 1
DevLoad: ShinySurfaces 1
DevLoad: VolumetricLighting 1
DevLoad: OpenGL version: GL_Core
DevLoad: UseVSync: VS_On
DevLoad: XOpenGL: Debug settings:
DevLoad: UseOpenGLDebug 0
DevLoad: DebugLevel 2
DevLoad: NoBuffering 0
DevLoad: NoDrawComplexSurface 0
DevLoad: NoDrawGouraud 0
DevLoad: NoDrawGouraudList 0
DevLoad: NoDrawTile 0
DevLoad: NoDrawSimple 0
Init: XOpenGL: Successfully initialized.
Init: XOpenGL: DesiredColorBits: 32
Init: XOpenGL: DesiredDepthBits: 24
Init: GL_VENDOR : NVIDIA Corporation
Init: GL_RENDERER : NVIDIA GeForce RTX 3070/PCIe/SSE2
Init: GL_VERSION : 4.6.0 NVIDIA 531.41
Init: GL_SHADING_LANGUAGE_VERSION : 4.60 NVIDIA
DevLoad: GL_EXTENSIONS(0): GL_AMD_multi_draw_indirect
DevLoad: GL_EXTENSIONS(1): GL_AMD_seamless_cubemap_per_texture
DevLoad: GL_EXTENSIONS(2): GL_AMD_vertex_shader_viewport_index
DevLoad: GL_EXTENSIONS(3): GL_AMD_vertex_shader_layer
DevLoad: GL_EXTENSIONS(4): GL_ARB_arrays_of_arrays
DevLoad: GL_EXTENSIONS(5): GL_ARB_base_instance
DevLoad: GL_EXTENSIONS(6): GL_ARB_bindless_texture
DevLoad: GL_EXTENSIONS(7): GL_ARB_blend_func_extended
DevLoad: GL_EXTENSIONS(8): GL_ARB_buffer_storage
DevLoad: GL_EXTENSIONS(9): GL_ARB_clear_buffer_object
DevLoad: GL_EXTENSIONS(10): GL_ARB_clear_texture
DevLoad: GL_EXTENSIONS(11): GL_ARB_clip_control
DevLoad: GL_EXTENSIONS(12): GL_ARB_color_buffer_float
DevLoad: GL_EXTENSIONS(13): GL_ARB_compressed_texture_pixel_storage
DevLoad: GL_EXTENSIONS(14): GL_ARB_conservative_depth
DevLoad: GL_EXTENSIONS(15): GL_ARB_compute_shader
DevLoad: GL_EXTENSIONS(16): GL_ARB_compute_variable_group_size
DevLoad: GL_EXTENSIONS(17): GL_ARB_conditional_render_inverted
DevLoad: GL_EXTENSIONS(18): GL_ARB_copy_buffer
DevLoad: GL_EXTENSIONS(19): GL_ARB_copy_image
DevLoad: GL_EXTENSIONS(20): GL_ARB_cull_distance
DevLoad: GL_EXTENSIONS(21): GL_ARB_debug_output
DevLoad: GL_EXTENSIONS(22): GL_ARB_depth_buffer_float
DevLoad: GL_EXTENSIONS(23): GL_ARB_depth_clamp
DevLoad: GL_EXTENSIONS(24): GL_ARB_depth_texture
DevLoad: GL_EXTENSIONS(25): GL_ARB_derivative_control
DevLoad: GL_EXTENSIONS(26): GL_ARB_direct_state_access
DevLoad: GL_EXTENSIONS(27): GL_ARB_draw_buffers
DevLoad: GL_EXTENSIONS(28): GL_ARB_draw_buffers_blend
DevLoad: GL_EXTENSIONS(29): GL_ARB_draw_indirect
DevLoad: GL_EXTENSIONS(30): GL_ARB_draw_elements_base_vertex
DevLoad: GL_EXTENSIONS(31): GL_ARB_draw_instanced
DevLoad: GL_EXTENSIONS(32): GL_ARB_enhanced_layouts
DevLoad: GL_EXTENSIONS(33): GL_ARB_ES2_compatibility
DevLoad: GL_EXTENSIONS(34): GL_ARB_ES3_compatibility
DevLoad: GL_EXTENSIONS(35): GL_ARB_ES3_1_compatibility
DevLoad: GL_EXTENSIONS(36): GL_ARB_ES3_2_compatibility
DevLoad: GL_EXTENSIONS(37): GL_ARB_explicit_attrib_location
DevLoad: GL_EXTENSIONS(38): GL_ARB_explicit_uniform_location
DevLoad: GL_EXTENSIONS(39): GL_ARB_fragment_coord_conventions
DevLoad: GL_EXTENSIONS(40): GL_ARB_fragment_layer_viewport
DevLoad: GL_EXTENSIONS(41): GL_ARB_fragment_program
DevLoad: GL_EXTENSIONS(42): GL_ARB_fragment_program_shadow
DevLoad: GL_EXTENSIONS(43): GL_ARB_fragment_shader
DevLoad: GL_EXTENSIONS(44): GL_ARB_fragment_shader_interlock
DevLoad: GL_EXTENSIONS(45): GL_ARB_framebuffer_no_attachments
DevLoad: GL_EXTENSIONS(46): GL_ARB_framebuffer_object
DevLoad: GL_EXTENSIONS(47): GL_ARB_framebuffer_sRGB
DevLoad: GL_EXTENSIONS(48): GL_ARB_geometry_shader4
DevLoad: GL_EXTENSIONS(49): GL_ARB_get_program_binary
DevLoad: GL_EXTENSIONS(50): GL_ARB_get_texture_sub_image
DevLoad: GL_EXTENSIONS(51): GL_ARB_gl_spirv
DevLoad: GL_EXTENSIONS(52): GL_ARB_gpu_shader5
DevLoad: GL_EXTENSIONS(53): GL_ARB_gpu_shader_fp64
DevLoad: GL_EXTENSIONS(54): GL_ARB_gpu_shader_int64
DevLoad: GL_EXTENSIONS(55): GL_ARB_half_float_pixel
DevLoad: GL_EXTENSIONS(56): GL_ARB_half_float_vertex
DevLoad: GL_EXTENSIONS(57): GL_ARB_imaging
DevLoad: GL_EXTENSIONS(58): GL_ARB_indirect_parameters
DevLoad: GL_EXTENSIONS(59): GL_ARB_instanced_arrays
DevLoad: GL_EXTENSIONS(60): GL_ARB_internalformat_query
DevLoad: GL_EXTENSIONS(61): GL_ARB_internalformat_query2
DevLoad: GL_EXTENSIONS(62): GL_ARB_invalidate_subdata
DevLoad: GL_EXTENSIONS(63): GL_ARB_map_buffer_alignment
DevLoad: GL_EXTENSIONS(64): GL_ARB_map_buffer_range
DevLoad: GL_EXTENSIONS(65): GL_ARB_multi_bind
DevLoad: GL_EXTENSIONS(66): GL_ARB_multi_draw_indirect
DevLoad: GL_EXTENSIONS(67): GL_ARB_multisample
DevLoad: GL_EXTENSIONS(68): GL_ARB_multitexture
DevLoad: GL_EXTENSIONS(69): GL_ARB_occlusion_query
DevLoad: GL_EXTENSIONS(70): GL_ARB_occlusion_query2
DevLoad: GL_EXTENSIONS(71): GL_ARB_parallel_shader_compile
DevLoad: GL_EXTENSIONS(72): GL_ARB_pipeline_statistics_query
DevLoad: GL_EXTENSIONS(73): GL_ARB_pixel_buffer_object
DevLoad: GL_EXTENSIONS(74): GL_ARB_point_parameters
DevLoad: GL_EXTENSIONS(75): GL_ARB_point_sprite
DevLoad: GL_EXTENSIONS(76): GL_ARB_polygon_offset_clamp
DevLoad: GL_EXTENSIONS(77): GL_ARB_post_depth_coverage
DevLoad: GL_EXTENSIONS(78): GL_ARB_program_interface_query
DevLoad: GL_EXTENSIONS(79): GL_ARB_provoking_vertex
DevLoad: GL_EXTENSIONS(80): GL_ARB_query_buffer_object
DevLoad: GL_EXTENSIONS(81): GL_ARB_robust_buffer_access_behavior
DevLoad: GL_EXTENSIONS(82): GL_ARB_robustness
DevLoad: GL_EXTENSIONS(83): GL_ARB_sample_locations
DevLoad: GL_EXTENSIONS(84): GL_ARB_sample_shading
DevLoad: GL_EXTENSIONS(85): GL_ARB_sampler_objects
DevLoad: GL_EXTENSIONS(86): GL_ARB_seamless_cube_map
DevLoad: GL_EXTENSIONS(87): GL_ARB_seamless_cubemap_per_texture
DevLoad: GL_EXTENSIONS(88): GL_ARB_separate_shader_objects
DevLoad: GL_EXTENSIONS(89): GL_ARB_shader_atomic_counter_ops
DevLoad: GL_EXTENSIONS(90): GL_ARB_shader_atomic_counters
DevLoad: GL_EXTENSIONS(91): GL_ARB_shader_ballot
DevLoad: GL_EXTENSIONS(92): GL_ARB_shader_bit_encoding
DevLoad: GL_EXTENSIONS(93): GL_ARB_shader_clock
DevLoad: GL_EXTENSIONS(94): GL_ARB_shader_draw_parameters
DevLoad: GL_EXTENSIONS(95): GL_ARB_shader_group_vote
DevLoad: GL_EXTENSIONS(96): GL_ARB_shader_image_load_store
DevLoad: GL_EXTENSIONS(97): GL_ARB_shader_image_size
DevLoad: GL_EXTENSIONS(98): GL_ARB_shader_objects
DevLoad: GL_EXTENSIONS(99): GL_ARB_shader_precision
DevLoad: GL_EXTENSIONS(100): GL_ARB_shader_storage_buffer_object
DevLoad: GL_EXTENSIONS(101): GL_ARB_shader_subroutine
DevLoad: GL_EXTENSIONS(102): GL_ARB_shader_texture_image_samples
DevLoad: GL_EXTENSIONS(103): GL_ARB_shader_texture_lod
DevLoad: GL_EXTENSIONS(104): GL_ARB_shading_language_100
DevLoad: GL_EXTENSIONS(105): GL_ARB_shader_viewport_layer_array
DevLoad: GL_EXTENSIONS(106): GL_ARB_shading_language_420pack
DevLoad: GL_EXTENSIONS(107): GL_ARB_shading_language_include
DevLoad: GL_EXTENSIONS(108): GL_ARB_shading_language_packing
DevLoad: GL_EXTENSIONS(109): GL_ARB_shadow
DevLoad: GL_EXTENSIONS(110): GL_ARB_sparse_buffer
DevLoad: GL_EXTENSIONS(111): GL_ARB_sparse_texture
DevLoad: GL_EXTENSIONS(112): GL_ARB_sparse_texture2
DevLoad: GL_EXTENSIONS(113): GL_ARB_sparse_texture_clamp
DevLoad: GL_EXTENSIONS(114): GL_ARB_spirv_extensions
DevLoad: GL_EXTENSIONS(115): GL_ARB_stencil_texturing
DevLoad: GL_EXTENSIONS(116): GL_ARB_sync
DevLoad: GL_EXTENSIONS(117): GL_ARB_tessellation_shader
DevLoad: GL_EXTENSIONS(118): GL_ARB_texture_barrier
DevLoad: GL_EXTENSIONS(119): GL_ARB_texture_border_clamp
DevLoad: GL_EXTENSIONS(120): GL_ARB_texture_buffer_object
DevLoad: GL_EXTENSIONS(121): GL_ARB_texture_buffer_object_rgb32
DevLoad: GL_EXTENSIONS(122): GL_ARB_texture_buffer_range
DevLoad: GL_EXTENSIONS(123): GL_ARB_texture_compression
DevLoad: GL_EXTENSIONS(124): GL_ARB_texture_compression_bptc
DevLoad: GL_EXTENSIONS(125): GL_ARB_texture_compression_rgtc
DevLoad: GL_EXTENSIONS(126): GL_ARB_texture_cube_map
DevLoad: GL_EXTENSIONS(127): GL_ARB_texture_cube_map_array
DevLoad: GL_EXTENSIONS(128): GL_ARB_texture_env_add
DevLoad: GL_EXTENSIONS(129): GL_ARB_texture_env_combine
DevLoad: GL_EXTENSIONS(130): GL_ARB_texture_env_crossbar
DevLoad: GL_EXTENSIONS(131): GL_ARB_texture_env_dot3
DevLoad: GL_EXTENSIONS(132): GL_ARB_texture_filter_anisotropic
DevLoad: GL_EXTENSIONS(133): GL_ARB_texture_filter_minmax
DevLoad: GL_EXTENSIONS(134): GL_ARB_texture_float
DevLoad: GL_EXTENSIONS(135): GL_ARB_texture_gather
DevLoad: GL_EXTENSIONS(136): GL_ARB_texture_mirror_clamp_to_edge
DevLoad: GL_EXTENSIONS(137): GL_ARB_texture_mirrored_repeat
DevLoad: GL_EXTENSIONS(138): GL_ARB_texture_multisample
DevLoad: GL_EXTENSIONS(139): GL_ARB_texture_non_power_of_two
DevLoad: GL_EXTENSIONS(140): GL_ARB_texture_query_levels
DevLoad: GL_EXTENSIONS(141): GL_ARB_texture_query_lod
DevLoad: GL_EXTENSIONS(142): GL_ARB_texture_rectangle
DevLoad: GL_EXTENSIONS(143): GL_ARB_texture_rg
DevLoad: GL_EXTENSIONS(144): GL_ARB_texture_rgb10_a2ui
DevLoad: GL_EXTENSIONS(145): GL_ARB_texture_stencil8
DevLoad: GL_EXTENSIONS(146): GL_ARB_texture_storage
DevLoad: GL_EXTENSIONS(147): GL_ARB_texture_storage_multisample
DevLoad: GL_EXTENSIONS(148): GL_ARB_texture_swizzle
DevLoad: GL_EXTENSIONS(149): GL_ARB_texture_view
DevLoad: GL_EXTENSIONS(150): GL_ARB_timer_query
DevLoad: GL_EXTENSIONS(151): GL_ARB_transform_feedback2
DevLoad: GL_EXTENSIONS(152): GL_ARB_transform_feedback3
DevLoad: GL_EXTENSIONS(153): GL_ARB_transform_feedback_instanced
DevLoad: GL_EXTENSIONS(154): GL_ARB_transform_feedback_overflow_query
DevLoad: GL_EXTENSIONS(155): GL_ARB_transpose_matrix
DevLoad: GL_EXTENSIONS(156): GL_ARB_uniform_buffer_object
DevLoad: GL_EXTENSIONS(157): GL_ARB_vertex_array_bgra
DevLoad: GL_EXTENSIONS(158): GL_ARB_vertex_array_object
DevLoad: GL_EXTENSIONS(159): GL_ARB_vertex_attrib_64bit
DevLoad: GL_EXTENSIONS(160): GL_ARB_vertex_attrib_binding
DevLoad: GL_EXTENSIONS(161): GL_ARB_vertex_buffer_object
DevLoad: GL_EXTENSIONS(162): GL_ARB_vertex_program
DevLoad: GL_EXTENSIONS(163): GL_ARB_vertex_shader
DevLoad: GL_EXTENSIONS(164): GL_ARB_vertex_type_10f_11f_11f_rev
DevLoad: GL_EXTENSIONS(165): GL_ARB_vertex_type_2_10_10_10_rev
DevLoad: GL_EXTENSIONS(166): GL_ARB_viewport_array
DevLoad: GL_EXTENSIONS(167): GL_ARB_window_pos
DevLoad: GL_EXTENSIONS(168): GL_ATI_draw_buffers
DevLoad: GL_EXTENSIONS(169): GL_ATI_texture_float
DevLoad: GL_EXTENSIONS(170): GL_ATI_texture_mirror_once
DevLoad: GL_EXTENSIONS(171): GL_S3_s3tc
DevLoad: GL_EXTENSIONS(172): GL_EXT_texture_env_add
DevLoad: GL_EXTENSIONS(173): GL_EXT_abgr
DevLoad: GL_EXTENSIONS(174): GL_EXT_bgra
DevLoad: GL_EXTENSIONS(175): GL_EXT_bindable_uniform
DevLoad: GL_EXTENSIONS(176): GL_EXT_blend_color
DevLoad: GL_EXTENSIONS(177): GL_EXT_blend_equation_separate
DevLoad: GL_EXTENSIONS(178): GL_EXT_blend_func_separate
DevLoad: GL_EXTENSIONS(179): GL_EXT_blend_minmax
DevLoad: GL_EXTENSIONS(180): GL_EXT_blend_subtract
DevLoad: GL_EXTENSIONS(181): GL_EXT_compiled_vertex_array
DevLoad: GL_EXTENSIONS(182): GL_EXT_Cg_shader
DevLoad: GL_EXTENSIONS(183): GL_EXT_depth_bounds_test
DevLoad: GL_EXTENSIONS(184): GL_EXT_direct_state_access
DevLoad: GL_EXTENSIONS(185): GL_EXT_draw_buffers2
DevLoad: GL_EXTENSIONS(186): GL_EXT_draw_instanced
DevLoad: GL_EXTENSIONS(187): GL_EXT_draw_range_elements
DevLoad: GL_EXTENSIONS(188): GL_EXT_fog_coord
DevLoad: GL_EXTENSIONS(189): GL_EXT_framebuffer_blit
DevLoad: GL_EXTENSIONS(190): GL_EXT_framebuffer_multisample
DevLoad: GL_EXTENSIONS(191): GL_EXTX_framebuffer_mixed_formats
DevLoad: GL_EXTENSIONS(192): GL_EXT_framebuffer_multisample_blit_scaled
DevLoad: GL_EXTENSIONS(193): GL_EXT_framebuffer_object
DevLoad: GL_EXTENSIONS(194): GL_EXT_framebuffer_sRGB
DevLoad: GL_EXTENSIONS(195): GL_EXT_geometry_shader4
DevLoad: GL_EXTENSIONS(196): GL_EXT_gpu_program_parameters
DevLoad: GL_EXTENSIONS(197): GL_EXT_gpu_shader4
DevLoad: GL_EXTENSIONS(198): GL_EXT_multi_draw_arrays
DevLoad: GL_EXTENSIONS(199): GL_EXT_multiview_texture_multisample
DevLoad: GL_EXTENSIONS(200): GL_EXT_multiview_timer_query
DevLoad: GL_EXTENSIONS(201): GL_EXT_packed_depth_stencil
DevLoad: GL_EXTENSIONS(202): GL_EXT_packed_float
DevLoad: GL_EXTENSIONS(203): GL_EXT_packed_pixels
DevLoad: GL_EXTENSIONS(204): GL_EXT_pixel_buffer_object
DevLoad: GL_EXTENSIONS(205): GL_EXT_point_parameters
DevLoad: GL_EXTENSIONS(206): GL_EXT_polygon_offset_clamp
DevLoad: GL_EXTENSIONS(207): GL_EXT_post_depth_coverage
DevLoad: GL_EXTENSIONS(208): GL_EXT_provoking_vertex
DevLoad: GL_EXTENSIONS(209): GL_EXT_raster_multisample
DevLoad: GL_EXTENSIONS(210): GL_EXT_rescale_normal
DevLoad: GL_EXTENSIONS(211): GL_EXT_secondary_color
DevLoad: GL_EXTENSIONS(212): GL_EXT_separate_shader_objects
DevLoad: GL_EXTENSIONS(213): GL_EXT_separate_specular_color
DevLoad: GL_EXTENSIONS(214): GL_EXT_shader_image_load_formatted
DevLoad: GL_EXTENSIONS(215): GL_EXT_shader_image_load_store
DevLoad: GL_EXTENSIONS(216): GL_EXT_shader_integer_mix
DevLoad: GL_EXTENSIONS(217): GL_EXT_shadow_funcs
DevLoad: GL_EXTENSIONS(218): GL_EXT_sparse_texture2
DevLoad: GL_EXTENSIONS(219): GL_EXT_stencil_two_side
DevLoad: GL_EXTENSIONS(220): GL_EXT_stencil_wrap
DevLoad: GL_EXTENSIONS(221): GL_EXT_texture3D
DevLoad: GL_EXTENSIONS(222): GL_EXT_texture_array
DevLoad: GL_EXTENSIONS(223): GL_EXT_texture_buffer_object
DevLoad: GL_EXTENSIONS(224): GL_EXT_texture_compression_dxt1
DevLoad: GL_EXTENSIONS(225): GL_EXT_texture_compression_latc
DevLoad: GL_EXTENSIONS(226): GL_EXT_texture_compression_rgtc
DevLoad: GL_EXTENSIONS(227): GL_EXT_texture_compression_s3tc
DevLoad: GL_EXTENSIONS(228): GL_EXT_texture_cube_map
DevLoad: GL_EXTENSIONS(229): GL_EXT_texture_edge_clamp
DevLoad: GL_EXTENSIONS(230): GL_EXT_texture_env_combine
DevLoad: GL_EXTENSIONS(231): GL_EXT_texture_env_dot3
DevLoad: GL_EXTENSIONS(232): GL_EXT_texture_filter_anisotropic
DevLoad: GL_EXTENSIONS(233): GL_EXT_texture_filter_minmax
DevLoad: GL_EXTENSIONS(234): GL_EXT_texture_integer
DevLoad: GL_EXTENSIONS(235): GL_EXT_texture_lod
DevLoad: GL_EXTENSIONS(236): GL_EXT_texture_lod_bias
DevLoad: GL_EXTENSIONS(237): GL_EXT_texture_mirror_clamp
DevLoad: GL_EXTENSIONS(238): GL_EXT_texture_object
DevLoad: GL_EXTENSIONS(239): GL_EXT_texture_shadow_lod
DevLoad: GL_EXTENSIONS(240): GL_EXT_texture_shared_exponent
DevLoad: GL_EXTENSIONS(241): GL_EXT_texture_sRGB
DevLoad: GL_EXTENSIONS(242): GL_EXT_texture_sRGB_R8
DevLoad: GL_EXTENSIONS(243): GL_EXT_texture_sRGB_decode
DevLoad: GL_EXTENSIONS(244): GL_EXT_texture_storage
DevLoad: GL_EXTENSIONS(245): GL_EXT_texture_swizzle
DevLoad: GL_EXTENSIONS(246): GL_EXT_timer_query
DevLoad: GL_EXTENSIONS(247): GL_EXT_transform_feedback2
DevLoad: GL_EXTENSIONS(248): GL_EXT_vertex_array
DevLoad: GL_EXTENSIONS(249): GL_EXT_vertex_array_bgra
DevLoad: GL_EXTENSIONS(250): GL_EXT_vertex_attrib_64bit
DevLoad: GL_EXTENSIONS(251): GL_EXT_window_rectangles
DevLoad: GL_EXTENSIONS(252): GL_EXT_import_sync_object
DevLoad: GL_EXTENSIONS(253): GL_IBM_rasterpos_clip
DevLoad: GL_EXTENSIONS(254): GL_IBM_texture_mirrored_repeat
DevLoad: GL_EXTENSIONS(255): GL_KHR_context_flush_control
DevLoad: GL_EXTENSIONS(256): GL_KHR_debug
DevLoad: GL_EXTENSIONS(257): GL_EXT_memory_object
DevLoad: GL_EXTENSIONS(258): GL_EXT_memory_object_win32
DevLoad: GL_EXTENSIONS(259): GL_NV_memory_object_sparse
DevLoad: GL_EXTENSIONS(260): GL_EXT_win32_keyed_mutex
DevLoad: GL_EXTENSIONS(261): GL_KHR_parallel_shader_compile
DevLoad: GL_EXTENSIONS(262): GL_KHR_no_error
DevLoad: GL_EXTENSIONS(263): GL_KHR_robust_buffer_access_behavior
DevLoad: GL_EXTENSIONS(264): GL_KHR_robustness
DevLoad: GL_EXTENSIONS(265): GL_EXT_semaphore
DevLoad: GL_EXTENSIONS(266): GL_EXT_semaphore_win32
DevLoad: GL_EXTENSIONS(267): GL_NV_timeline_semaphore
DevLoad: GL_EXTENSIONS(268): GL_KHR_shader_subgroup
DevLoad: GL_EXTENSIONS(269): GL_KTX_buffer_region
DevLoad: GL_EXTENSIONS(270): GL_NV_alpha_to_coverage_dither_control
DevLoad: GL_EXTENSIONS(271): GL_NV_bindless_multi_draw_indirect
DevLoad: GL_EXTENSIONS(272): GL_NV_bindless_multi_draw_indirect_count
DevLoad: GL_EXTENSIONS(273): GL_NV_bindless_texture
DevLoad: GL_EXTENSIONS(274): GL_NV_blend_equation_advanced
DevLoad: GL_EXTENSIONS(275): GL_NV_blend_equation_advanced_coherent
DevLoad: GL_EXTENSIONS(276): GL_NVX_blend_equation_advanced_multi_draw_buffers
DevLoad: GL_EXTENSIONS(277): GL_NV_blend_minmax_factor
DevLoad: GL_EXTENSIONS(278): GL_NV_blend_square
DevLoad: GL_EXTENSIONS(279): GL_NV_clip_space_w_scaling
DevLoad: GL_EXTENSIONS(280): GL_NV_command_list
DevLoad: GL_EXTENSIONS(281): GL_NV_compute_program5
DevLoad: GL_EXTENSIONS(282): GL_NV_compute_shader_derivatives
DevLoad: GL_EXTENSIONS(283): GL_NV_conditional_render
DevLoad: GL_EXTENSIONS(284): GL_NV_conservative_raster
DevLoad: GL_EXTENSIONS(285): GL_NV_conservative_raster_dilate
DevLoad: GL_EXTENSIONS(286): GL_NV_conservative_raster_pre_snap
DevLoad: GL_EXTENSIONS(287): GL_NV_conservative_raster_pre_snap_triangles
DevLoad: GL_EXTENSIONS(288): GL_NV_conservative_raster_underestimation
DevLoad: GL_EXTENSIONS(289): GL_NV_copy_depth_to_color
DevLoad: GL_EXTENSIONS(290): GL_NV_copy_image
DevLoad: GL_EXTENSIONS(291): GL_NV_depth_buffer_float
DevLoad: GL_EXTENSIONS(292): GL_NV_depth_clamp
DevLoad: GL_EXTENSIONS(293): GL_NV_draw_texture
DevLoad: GL_EXTENSIONS(294): GL_NV_draw_vulkan_image
DevLoad: GL_EXTENSIONS(295): GL_NV_ES1_1_compatibility
DevLoad: GL_EXTENSIONS(296): GL_NV_ES3_1_compatibility
DevLoad: GL_EXTENSIONS(297): GL_NV_explicit_multisample
DevLoad: GL_EXTENSIONS(298): GL_NV_feature_query
DevLoad: GL_EXTENSIONS(299): GL_NV_fence
DevLoad: GL_EXTENSIONS(300): GL_NV_fill_rectangle
DevLoad: GL_EXTENSIONS(301): GL_NV_float_buffer
DevLoad: GL_EXTENSIONS(302): GL_NV_fog_distance
DevLoad: GL_EXTENSIONS(303): GL_NV_fragment_coverage_to_color
DevLoad: GL_EXTENSIONS(304): GL_NV_fragment_program
DevLoad: GL_EXTENSIONS(305): GL_NV_fragment_program_option
DevLoad: GL_EXTENSIONS(306): GL_NV_fragment_program2
DevLoad: GL_EXTENSIONS(307): GL_NV_fragment_shader_barycentric
DevLoad: GL_EXTENSIONS(308): GL_NV_fragment_shader_interlock
DevLoad: GL_EXTENSIONS(309): GL_NV_framebuffer_mixed_samples
DevLoad: GL_EXTENSIONS(310): GL_NV_framebuffer_multisample_coverage
DevLoad: GL_EXTENSIONS(311): GL_NV_geometry_shader4
DevLoad: GL_EXTENSIONS(312): GL_NV_geometry_shader_passthrough
DevLoad: GL_EXTENSIONS(313): GL_NV_gpu_program4
DevLoad: GL_EXTENSIONS(314): GL_NV_internalformat_sample_query
DevLoad: GL_EXTENSIONS(315): GL_NV_gpu_program4_1
DevLoad: GL_EXTENSIONS(316): GL_NV_gpu_program5
DevLoad: GL_EXTENSIONS(317): GL_NV_gpu_program5_mem_extended
DevLoad: GL_EXTENSIONS(318): GL_NV_gpu_program_fp64
DevLoad: GL_EXTENSIONS(319): GL_NV_gpu_shader5
DevLoad: GL_EXTENSIONS(320): GL_NV_half_float
DevLoad: GL_EXTENSIONS(321): GL_NV_light_max_exponent
DevLoad: GL_EXTENSIONS(322): GL_NV_memory_attachment
DevLoad: GL_EXTENSIONS(323): GL_NV_mesh_shader
DevLoad: GL_EXTENSIONS(324): GL_NV_multisample_coverage
DevLoad: GL_EXTENSIONS(325): GL_NV_multisample_filter_hint
DevLoad: GL_EXTENSIONS(326): GL_NV_occlusion_query
DevLoad: GL_EXTENSIONS(327): GL_NV_packed_depth_stencil
DevLoad: GL_EXTENSIONS(328): GL_NV_parameter_buffer_object
DevLoad: GL_EXTENSIONS(329): GL_NV_parameter_buffer_object2
DevLoad: GL_EXTENSIONS(330): GL_NV_path_rendering
DevLoad: GL_EXTENSIONS(331): GL_NV_path_rendering_shared_edge
DevLoad: GL_EXTENSIONS(332): GL_NV_pixel_data_range
DevLoad: GL_EXTENSIONS(333): GL_NV_point_sprite
DevLoad: GL_EXTENSIONS(334): GL_NV_primitive_restart
DevLoad: GL_EXTENSIONS(335): GL_NV_primitive_shading_rate
DevLoad: GL_EXTENSIONS(336): GL_NV_query_resource
DevLoad: GL_EXTENSIONS(337): GL_NV_query_resource_tag
DevLoad: GL_EXTENSIONS(338): GL_NV_register_combiners
DevLoad: GL_EXTENSIONS(339): GL_NV_register_combiners2
DevLoad: GL_EXTENSIONS(340): GL_NV_representative_fragment_test
DevLoad: GL_EXTENSIONS(341): GL_NV_sample_locations
DevLoad: GL_EXTENSIONS(342): GL_NV_sample_mask_override_coverage
DevLoad: GL_EXTENSIONS(343): GL_NV_scissor_exclusive
DevLoad: GL_EXTENSIONS(344): GL_NV_shader_atomic_counters
DevLoad: GL_EXTENSIONS(345): GL_NV_shader_atomic_float
DevLoad: GL_EXTENSIONS(346): GL_NV_shader_atomic_float64
DevLoad: GL_EXTENSIONS(347): GL_NV_shader_atomic_fp16_vector
DevLoad: GL_EXTENSIONS(348): GL_NV_shader_atomic_int64
DevLoad: GL_EXTENSIONS(349): GL_NV_shader_buffer_load
DevLoad: GL_EXTENSIONS(350): GL_NV_shader_storage_buffer_object
DevLoad: GL_EXTENSIONS(351): GL_NV_shader_subgroup_partitioned
DevLoad: GL_EXTENSIONS(352): GL_NV_shader_texture_footprint
DevLoad: GL_EXTENSIONS(353): GL_NV_shading_rate_image
DevLoad: GL_EXTENSIONS(354): GL_NV_stereo_view_rendering
DevLoad: GL_EXTENSIONS(355): GL_NV_texgen_reflection
DevLoad: GL_EXTENSIONS(356): GL_NV_texture_barrier
DevLoad: GL_EXTENSIONS(357): GL_NV_texture_compression_vtc
DevLoad: GL_EXTENSIONS(358): GL_NV_texture_dirty_tile_map
DevLoad: GL_EXTENSIONS(359): GL_NV_texture_env_combine4
DevLoad: GL_EXTENSIONS(360): GL_NV_texture_multisample
DevLoad: GL_EXTENSIONS(361): GL_NV_texture_rectangle
DevLoad: GL_EXTENSIONS(362): GL_NV_texture_rectangle_compressed
DevLoad: GL_EXTENSIONS(363): GL_NV_texture_shader
DevLoad: GL_EXTENSIONS(364): GL_NV_texture_shader2
DevLoad: GL_EXTENSIONS(365): GL_NV_texture_shader3
DevLoad: GL_EXTENSIONS(366): GL_NV_transform_feedback
DevLoad: GL_EXTENSIONS(367): GL_NV_transform_feedback2
DevLoad: GL_EXTENSIONS(368): GL_NV_uniform_buffer_unified_memory
DevLoad: GL_EXTENSIONS(369): GL_NV_uniform_buffer_std430_layout
DevLoad: GL_EXTENSIONS(370): GL_NV_vertex_array_range
DevLoad: GL_EXTENSIONS(371): GL_NV_vertex_array_range2
DevLoad: GL_EXTENSIONS(372): GL_NV_vertex_attrib_integer_64bit
DevLoad: GL_EXTENSIONS(373): GL_NV_vertex_buffer_unified_memory
DevLoad: GL_EXTENSIONS(374): GL_NV_vertex_program
DevLoad: GL_EXTENSIONS(375): GL_NV_vertex_program1_1
DevLoad: GL_EXTENSIONS(376): GL_NV_vertex_program2
DevLoad: GL_EXTENSIONS(377): GL_NV_vertex_program2_option
DevLoad: GL_EXTENSIONS(378): GL_NV_vertex_program3
DevLoad: GL_EXTENSIONS(379): GL_NV_viewport_array2
DevLoad: GL_EXTENSIONS(380): GL_NV_viewport_swizzle
DevLoad: GL_EXTENSIONS(381): GL_NVX_conditional_render
DevLoad: GL_EXTENSIONS(382): GL_NVX_linked_gpu_multicast
DevLoad: GL_EXTENSIONS(383): GL_NV_gpu_multicast
DevLoad: GL_EXTENSIONS(384): GL_NVX_gpu_multicast2
DevLoad: GL_EXTENSIONS(385): GL_NVX_progress_fence
DevLoad: GL_EXTENSIONS(386): GL_NVX_gpu_memory_info
DevLoad: GL_EXTENSIONS(387): GL_NVX_multigpu_info
DevLoad: GL_EXTENSIONS(388): GL_NVX_nvenc_interop
DevLoad: GL_EXTENSIONS(389): GL_NV_shader_thread_group
DevLoad: GL_EXTENSIONS(390): GL_NV_shader_thread_shuffle
DevLoad: GL_EXTENSIONS(391): GL_KHR_blend_equation_advanced
DevLoad: GL_EXTENSIONS(392): GL_KHR_blend_equation_advanced_coherent
DevLoad: GL_EXTENSIONS(393): GL_OVR_multiview
DevLoad: GL_EXTENSIONS(394): GL_OVR_multiview2
DevLoad: GL_EXTENSIONS(395): GL_SGIS_generate_mipmap
DevLoad: GL_EXTENSIONS(396): GL_SGIS_texture_lod
DevLoad: GL_EXTENSIONS(397): GL_SGIX_depth_texture
DevLoad: GL_EXTENSIONS(398): GL_SGIX_shadow
DevLoad: GL_EXTENSIONS(399): GL_SUN_slice_accum
DevLoad: GL_EXTENSIONS(400): GL_WIN_swap_hint
DevLoad: GL_EXTENSIONS(401): WGL_EXT_swap_control
DevLoad: GL_EXTENSIONS(402): WGL_ARB_buffer_region
DevLoad: GL_EXTENSIONS(403): WGL_ARB_create_context
DevLoad: GL_EXTENSIONS(404): WGL_ARB_create_context_no_error
DevLoad: GL_EXTENSIONS(405): WGL_ARB_create_context_profile
DevLoad: GL_EXTENSIONS(406): WGL_ARB_create_context_robustness
DevLoad: GL_EXTENSIONS(407): WGL_ARB_context_flush_control
DevLoad: GL_EXTENSIONS(408): WGL_ARB_extensions_string
DevLoad: GL_EXTENSIONS(409): WGL_ARB_make_current_read
DevLoad: GL_EXTENSIONS(410): WGL_ARB_multisample
DevLoad: GL_EXTENSIONS(411): WGL_ARB_pbuffer
DevLoad: GL_EXTENSIONS(412): WGL_ARB_pixel_format
DevLoad: GL_EXTENSIONS(413): WGL_ARB_pixel_format_float
DevLoad: GL_EXTENSIONS(414): WGL_ARB_render_texture
DevLoad: GL_EXTENSIONS(415): WGL_ATI_pixel_format_float
DevLoad: GL_EXTENSIONS(416): WGL_EXT_colorspace
DevLoad: GL_EXTENSIONS(417): WGL_EXT_create_context_es_profile
DevLoad: GL_EXTENSIONS(418): WGL_EXT_create_context_es2_profile
DevLoad: GL_EXTENSIONS(419): WGL_EXT_extensions_string
DevLoad: GL_EXTENSIONS(420): WGL_EXT_framebuffer_sRGB
DevLoad: GL_EXTENSIONS(421): WGL_EXT_pixel_format_packed_float
DevLoad: GL_EXTENSIONS(422): WGL_EXT_swap_control
DevLoad: GL_EXTENSIONS(423): WGL_EXT_swap_control_tear
DevLoad: GL_EXTENSIONS(424): WGL_NVX_DX_interop
DevLoad: GL_EXTENSIONS(425): WGL_NV_DX_interop
DevLoad: GL_EXTENSIONS(426): WGL_NV_DX_interop2
DevLoad: GL_EXTENSIONS(427): WGL_NV_copy_image
DevLoad: GL_EXTENSIONS(428): WGL_NV_delay_before_swap
DevLoad: GL_EXTENSIONS(429): WGL_NV_float_buffer
DevLoad: GL_EXTENSIONS(430): WGL_NV_multisample_coverage
DevLoad: GL_EXTENSIONS(431): WGL_NV_multigpu_context
DevLoad: GL_EXTENSIONS(432): WGL_NV_render_depth_texture
DevLoad: GL_EXTENSIONS(433): WGL_NV_render_texture_rectangle
Init: OpenGL 4.6 context initialized!
Init: XOpenGL: Setting VSync: On
Log: XOpenGL: BindlessHandleStorage: Shader Storage Buffer Object
Log: Bound to ALAudio.dll
Init: ALAudio: Trying to autodetect HRTF. Note: Autodetection may only work with USB headphones.
Init: ALAudio: We are using OpenAL device: OpenAL Soft
Init: ALAudio: OutputRateNum 5(44100 Hz) SampleRateNum 5 (44100 Hz)
Init: ALAudio: Can't set OutputRate of 44100, using system (OS) defaults of 48000.
Some backends don't support setting custom rates for specific applications (MMDevAPI or ALSA without dmix).
In this case setting something higher than what the system is outputting is unnecessary since it's just going to be downsampled for output anyway,
and setting it lower is just going to make it get upsampled after OpenAL Soft has already applied its filters and effects.
Adjust your system settings instead.
Init: ALAudio: Audio hardware supports 255 mono (usually sound) and 1 stereo (usually music) sources.
Init: ALAudio: auto matched SampleRate (48000 Hz) to OutputRate (48000 Hz).
Init: ALAudio: OpenALSoft extension ALC_SOFT_HRTF found.
Init: ALAudio: HRTF is disabled.
Init: OpenAL Effects extension version 1.0 found.
Init: ALAudio: EFX initialized.
Init: ALAudio: Version 1.1 ALSOFT 1.22.0 found
Init: ALAudio subsystem initialized.
Init: Game engine initialized
Log: Startup time: 2.253772 seconds
Warning: FIREWALL: Freed Windows Firewall Object
DevInput: Win32 Input: Acquired mouse for Viewport Transient.WindowsClient.WindowsViewport
DevInput: Win32 Input: Released mouse from Viewport Transient.WindowsClient.WindowsViewport
ScriptLog: Creating root window: UMenu.UMenuRootWindow
DevLoad: 0.3ms Loading: Package UWindowFonts (..\Textures\UWindowFonts.utx - 1897937 bytes)
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: I am P5820 (192.168.1.101)
UBrowser: UBrowserGSpyLink: Master Server is master.oldunreal.com:28900
UBrowser: UBrowserGSpyLink: Master Server is master.333networks.com:28900
UBrowser: UBrowserGSpyLink: Master Server is master.hypercoop.tk:28900
UBrowser: UBrowserGSpyLink: Master Server is master.errorist.eu:28900
UBrowser: UBrowserGSpyLink: Master Server is master.newbiesplayground.net:28900
UBrowser: UBrowserGSpyLink: Master Server is master.hlkclan.net:28900
UBrowser: UBrowserGSpyLink: Master Server is master2.oldunreal.com:28900
Critical: UXOpenGLRenderDevice::DrawTile
Critical: UCanvas::execDrawTextClipped
Critical: (UMenuMenuBar Transient.UMenuMenuBar @ Function UWindow.UWindowWindow.ClipText : 0152)
Critical: UObject::CallFunction
Critical: (UMenuMenuBar Transient.UMenuMenuBar, Function UWindow.UWindowWindow.ClipText)
Critical: UObject::CallFunction
Critical: (UMenuUGLookAndFeel Transient.UMenuRootWindow.UMenuUGLookAndFeel, Function UMenu.UMenuUGLookAndFeel.Menu_DrawMenuBarItem)
Critical: UObject::CallFunction
Critical: (UMenuMenuBar Transient.UMenuMenuBar, Function UMenu.UMenuMenuBar.DrawItem)
Critical: UObject::CallFunction
Critical: (UMenuMenuBar Transient.UMenuMenuBar, Function UWindow.UWindowMenuBar.Paint)
Critical: UObject::CallFunction
Critical: (UMenuMenuBar Transient.UMenuMenuBar, Function UWindow.UWindowWindow.WindowEvent)
Critical: UObject::CallFunction
Critical: (UMenuRootWindow Transient.UMenuRootWindow, Function UWindow.UWindowWindow.PaintClients)
Critical: UObject::CallFunction
Critical: (UMenuRootWindow Transient.UMenuRootWindow, Function UWindow.UWindowWindow.WindowEvent)
Critical: UObject::CallFunction
Critical: (UMenuRootWindow Transient.UMenuRootWindow, Function UWindow.UWindowRootWindow.WindowEvent)
Critical: UObject::CallFunction
Critical: (UPakConsole Transient.UPakConsole, Function UWindow.WindowConsole.RenderUWindow)
Critical: UObject::ProcessEvent
Critical: (UPakConsole Transient.UPakConsole, Function UWindow.WindowConsole.UWindow.PostRender)
Critical: UConsole::PostRender
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Critical: (ClientCam Pos=(538.657,-4060.58,3306.53) Rot=(1126,15766,7880))
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: ALAudio subsystem shut down.
Exit: UALAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: XOpenGL: ShutdownAfterError
Critical: UXOpenGLRenderDevice::SetProgram
Critical: UXOpenGLRenderDevice::Flush
Critical: UXOpenGLRenderDevice::ShutdownAfterError
Exit: Double fault in object ShutdownAfterError
Exit: Exiting.
Log: Log file closed, 08/06/23 16:43:04

AnthraX posted a hotfix XOpenGLDrv.dll file at Discord that fixes this crash.

This can be closed.