Reasonable texture sizes
leilei- opened this issue · 1 comments
leilei- commented
OA textures are 2x the resolution at least. Addons for Q3 don't obey this rule so they would look visually inconsistent with their texel density.
The proposal/idea I'm thinking is a text script (scripts/*.texsize) that specifies the "reasonable base width" for each hi-res OA texture so it would be consistent with Q3 picmip values. like
textures/gothic_block/killblock69tall 256
textures/gothic_block/killblock69short 256
which resizes the 512x1024 texture (of any image format) to 256x512 at upload32 time. Specifying height won't be neccessary
To disable it would be r_picmip -1.
suijingfeng commented
I'm a linux player. I love this game. Great thanks to the developers and maintainers.