Timing out a race prevents player movement
CakeLancelot opened this issue · 1 comments
CakeLancelot commented
Need to look into to this further to determine if this is a client bug or if we need to do something server side to enable movement again.
CakeLancelot commented
Did a bit more research, as it turns out timing out a race will set cnAvatarThirdPersonMove.bEnableSendPacket
to false, which causes the player to be frozen in place. There are a few packets that set this to true again, such as respawning and warping - I'll look into each approach and see what works best.