OpenFusionProject/OpenFusion

Dying doesn't reset nano health

CakeLancelot opened this issue · 2 comments

Upon dying, the health/energy of your nanos will be set to zero - due to this, you can no longer summon them. While using the /nano_equip command again does fix this, the nano health/energy should still be reset to full upon respawn.

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A little note: Nanos health shouldn't be reset to full, it should reset to half of their health as can be seen in this video: https://youtu.be/OCoS397A0gU?t=66

I can look into this if it's not being worked on already.