OpenRA/d2

Radar Widget drawn incorrectly

evgeniysergeev opened this issue · 2 comments

Terrain on radar widget drawn as black:
d2-black-radar

If check 'Debug'->'Disable Visibility Checks' then terrain drawn correctly:

d2-disable-visibility-checks

If enable visibility checks again, works fine:

d2-enable-visibility-checks

PlayerRadarTerrain: trait seems to be missing on the player actor.

PlayerRadarTerrain: trait seems to be missing on the player actor.

Thanks, with this trait, it works