OpenSWE1R/openswe1r

Add specular to rendering equation

Closed this issue · 1 comments

All FVF are 0x1C4 in my tests:

// 0x004 = D3DFVF_XYZRHW
// 0x040 = D3DFVF_DIFFUSE
// 0x080 = D3DFVF_SPECULAR
// 0x100 = D3DFVF_TEX1

Specular is currently being ignored in the shader. Needs fixing, but shouldn't matter because it was all-black (zero) during the main menu for me.

Specular is always turned off right now. I'll close this. It can be re-opened if specular is actually enabled by the game in certain scenes.