OreCruncher/SoundControl

Sound mute

phyne opened this issue · 1 comments

phyne commented

Sounds can be noticed "building up" in the sound control engine. I won't claim to know how it works, but it is easily noticed in the debug screen - "SoundSystem x/255" will fill up to 255, after which no new sounds will play. This seems 100% reproducible after reloading resource packs. A full reboot of Minecraft is necessary to resolve the issue.

I'll try to isolate the mod and/or resource packs and see if anything is conflicting, but I figured I'd drop the issue in ASAP since nobody else submitted anything.

EDIT: The issue indeed persists with nothing but Forge 28.1.111, SoundControl, and the default resource pack. Just load 'er up and give it a quick F3+T.

2020-01-02_18 39 11
debug.txt

Thanks for the issue and the log. It confirmed what I was suspecting. I will have a fix posted this weekend. Is is related to reloading resource packs and the like. The sound engine reinitializes, and when that happens the config work I did for OpenAL gets reset and things go sideways.