Otter-Co/TurnSignal

CPU usage at 24%

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From the moment I start this up, it is at 24% CPU usage and stays there whether the vive is going or not. I am using a 8350 running 1.4

Heya! Thanks for the feedback, noticing that as well during profiling, will do my best to see what the issue is, hopefully its (or is not) just unity being aggressive with its prioritizing, and its something easy to fix.

(Hopefully) Fixed in 2.0! #9