WARNING! Lime isn't currently being worked on. If you're looking for a tile-based engine, check out Dusk for Corona -- it's open source and very good: https://forums.coronalabs.com/topic/42355-dusk-engine/
Lime is a 2D engine for making tile-based games with Corona SDK and Tiled (tile map editor).
Original Author: Graham Ranson of Glitch Games
http://glitchgames.co.uk
Lime was released as open-source under the MIT License in April 2013, and is currently being overseen by Outlaw Game Tools. Copyright 2013 Three Ring Ranch.
http://ThreeRingRanch.com
http://OutlawGameTools.com
Usage (yes, I know this isn't enough - it's coming):
- Copy the lime folder into your project.
- Then use this in your main.lua file:
lime = require("lime")
NOTE: The lime variable must be global, not local.
Original Lime tutorials can be found here: http://lime.outlawgametools.com/tutorials-3/
Updated versions will be added to the wiki