- modifyworld.items.put.<id>.of.<container> have a bug
Opened this issue · 1 comments
RiflemanSD commented
in class PlayerListeners at method onPlayerInventoryClick(InventoryClickEvent event), u have made a mistake. the check if (event.getCurrentItem() == null) never will return null, because if there is not currentItem it will return a AIR item stack and not a null.
That's why the permission node modifyworld.items.put. don't work, but modifyworld.items.take. works.
U can edit the ur code , and change it like my code above perhaps, to check when some1 place a item into the inventory:
InventoryAction act = event.getAction();
InventoryAction act1 = InventoryAction.PLACE_ALL;
InventoryAction act2 = InventoryAction.PLACE_ONE;
InventoryAction act3 = InventoryAction.PLACE_SOME;
if (act.compareTo(act1) == 0 || act.compareTo(act2) == 0 || act.compareTo(act3) == 0) {
action = "put";
item = event.getCursor();
} else {
action = "take";
item = take;
}
PikachuEXE commented
See #102