prepare opened this issue 6 years ago · 2 comments
OpenGL Tess/ Winding Rule Type Note:
from https://www.glprogramming.com/red/chapter11.html
see more => http://what-when-how.com/opengl-programming-guide/polygon-tessellation-tessellators-and-quadrics-opengl-programming-part-2/
we use NONZERO winding rule as default (compat with Agg/CpuBlit)
To have a hole, outer and inner must not go in the same direction
To have a hole, outer border and inner border can go in any direction (clockwise,counter-clockwise)
outer and inner border go in the same direction, tess provide a hole too