GPU-based Glyph Rendering
prepare opened this issue · 2 comments
see ...
https://pdfs.semanticscholar.org/9f2b/e13f74ad153de8052864317e887faaba6989.pdf
http://www.mdk.org.pl/2007/10/27/curvy-blues
https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch25.html
https://www.reddit.com/r/opengl/comments/1a1vai/loop_and_blinn_quadratic_curves/
http://www.rpenalva.com/blog/?p=107#more-107
https://github.com/hansent/lbfont
https://medium.com/@evanwallace/easy-scalable-text-rendering-on-the-gpu-c3f4d782c5ac
http://gaps-zju.org/pathrendering/GPUpathrendering.pdf
other interesting path rendering
http://on-demand.gputechconf.com/gtc/2015/presentation/S5578-Diego-Nehab.pdf
http://josiahmanson.com/research/scanline_rasterization/scanline_rasterization.pdf
http://jcgt.org/published/0006/02/02/paper.pdf
from
http://wdobbie.com/post/gpu-text-rendering-with-vector-textures/