ScreenSegmAText crashes PicoVGA
codaris opened this issue · 2 comments
codaris commented
I've been trying to use ScreenSegmAText
but it appears to crash PicoVGA.
I've tried with a few simple programs without luck.
As as test, I modified the matrix rain sample using ScreenSegmAText()
and it also doesn't work:
ScreenSegmAText(g, TextBuf, Font_Copy, FONTH, DefPal16, TEXTWB);
Expected output would be the matrix rain but with random CGA colors instead I get no monitor sync at all.
Panda381 commented
Rendering ScreenSegmAText is more time consuming than ScreenSegmFText and cannot render full 640px resolution on VGA (on TV it could be OK). You must use lower segment width to render it.
codaris commented
That would explain it. Thanks for the quick reply. My target resolution is 640x480. It looks like ScreenSegmCText() might be a suitable alternative for my needs.