OpenGL render issues
Candlemass opened this issue · 7 comments
When OpenGL render is selected in the options menu, there are countless graphical glitches/artifacts and the game eventually crashes resetting all the previously set options back to default.
The game seems to run "fine" with software render but it's then limited to 30 FPS...
Hi.
What Operating System, GPU you use?
Windows 7 x86
Sapphire R9 290
I have about 50 games installed on this machine and none of them have this issue...
This source port is only stable with software render and when that's the case is capped at 30 FPS.
I came across this video, any idea what this guys using to run the game at this quality with a high frame rate and the music working?
https://www.youtube.com/watch?v=zpfNagSMl0c&list=PLzf1Md1x-Q_oYMnJWdsgxGH5XRpzBWCRc
Sapphire R9 290
Oh, crap. Looks like something wrong in renderer code. I use nVidia/Intel GPUs and it works fine, but i haven't possibility to test port on Radeon GPUs.
Can you show me content of file "panzer_chasm.log"?
I came across this video, any idea what this guys using to run the game at this quality
Those videos looks like vanilla, not PanzerChasm.
that's Vanilla Chasm on Video
Just tried this again.
The game crashes with OpenGL render at anything above 800x600 resolution when trying to start a game from the main menu:
Read game archive
Loading game resources
Create system window
OpenGL configuration:
Vendor: ATI Technologies Inc.
Renderer: AMD Radeon R9 200 Series
Version: 3.3.13076 Core Profile Context 14.300.1004.0
Trying to switch to fullscreen mode 1920x1080 144HZ on display 0
Initialize console
Initialize sound subsystem
Open audio device: Speakers (Creative SB Audigy 4 (WDM))
Start loading sounds
End loading sounds
Total 173 sounds. Sound data size: 1928kb
Initialize menu
Create client
GL_MAX_TEXTURE_BUFFER_SIZE is 268435456
Use buffer textures as animations storage
Create local server
Create loopback buffer
Stopping server map
Changing server map to 1
Loading map 1
Loading map models
Client "loopback" connected to server
Changing client map to 1
Loading map 99
Loading map models
Loading walls textures for map
If I start a game with software render and then switch to OpenGL while in game then graphical glitches start to occur and the game is unplayable:
Read game archive
Loading game resources
Create system window
OpenGL configuration:
Vendor: ATI Technologies Inc.
Renderer: AMD Radeon R9 200 Series
Version: 3.3.13076 Core Profile Context 14.300.1004.0
Trying to switch to fullscreen mode 1920x1080 144HZ on display 0
Initialize console
Initialize sound subsystem
Open audio device: Speakers (Creative SB Audigy 4 (WDM))
Start loading sounds
End loading sounds
Total 173 sounds. Sound data size: 1928kb
Initialize menu
Destroy system window
Create system window
Trying to switch to fullscreen mode 1920x1080 144HZ on display 0
Create client
Surfaces cache size: 12471kb ( 3117 kilotexels ).
Create local server
Create loopback buffer
Stopping server map
Changing server map to 1
Loading map 1
Loading map models
Client "loopback" connected to server
Changing client map to 1
Loading map 99
Loading map models
Loading sounds for map
Destroy system window
Create system window
OpenGL configuration:
Vendor: ATI Technologies Inc.
Renderer: AMD Radeon R9 200 Series
Version: 3.3.13076 Core Profile Context 14.300.1004.0
Trying to switch to fullscreen mode 1920x1080 144HZ on display 0
GL_MAX_TEXTURE_BUFFER_SIZE is 268435456
Use buffer textures as animations storage
Loading walls textures for map
??????????????????????????????????
One year later and opengl renderer still breaks game assets with AMD video cards..... Completely unplayable unless software render is selected in the options menu but then you are limited in FPS and can't output to monitors native 144 hz.....