ParadoxGameConverters/CK2ToEU4

(Reminder) Province history creation

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owner = <tag>           # Who is the current owner of the province
controller = <tag>      # Who is the current controller of the province
add_core = <tag>        # Adds a core for the specified tag
is_city = yes / no      # Whether this province is a proper city, i.e. not a colony. 

culture = <culture>     # The culture of the province
religion = <culture>    # The religion of the province

base_tax = <int>        # The base tax of the province
base_production = <int> # The base production of the province
base_manpower = <int>   # The base manpower of the province

trade_goods = <goods>   # The tradegood assigned to this province, from 00_tradegoods.txt
estate = <estate>       # Adds this estate to the province
hre = yes / no          # Whether this province is in the HRE or not
capital = "<string>"    # The capital name to use for the province, otherwise the province name is used as the capital name.

discovered_by = <technology group>  # Grants the specified technology group vision of this province
reformation_center = <religion>     # Sets this province as a reformation center for the specified religion
unrest = <int>                      # Adds base unrest
<building> = yes / no               # Adds or removes the specified building

# Adds a revolt
revolt = {
    type = <rebel type>
    size = <int>
    leader = <string>
}

# History entry, can contain any of the values above as well as normal province effects
<year>.<month>.<day> = {
    <province effects>
}

All solved