Province tax, production and manpower
IohannesIohannium opened this issue · 2 comments
IohannesIohannium commented
Where should we have them from?
Idhrendur commented
From my experience with CK2 to EU3, this will be rough. CK2 tends towards very evenly-balanced provinces, whereas EU4 prefers high variability. Although hospitals and great works might help here.
One thing I tried and that helped (but not enough) is having capitals steal development from the underlying titles. It'll probably take some experimenting and number-crunching to get it right.
Zemurin commented
We've taken them from barony types and number of buildings inside (where every building upgrade counts as its own building). Castles to mil/adm, temples to adm and cities to dip.