(Reminder) Country history creation
IohannesIohannium opened this issue · 1 comments
IohannesIohannium commented
technology_group = <group> # The technology group of the country. Will set the unit type to this technology group as well.
unit_type = <group> # Used if you want a different unit group from the defined technology group
government = <government> # The government form of the country
government_rank = <rank> # Current government rank: 1, 2 or 3
primary_culture = <culture> # The primary culture of the country
religion = <religion> # The religion of the country
add_accepted_culture = <culture> # Add an accepted culture
remove_accepted_culture = <culture> # Remove an accepted culture
historical_friend = <tag> # Adds a historical friend
historical_rival = <tag> # Adds a historical rival
mercantilism = <int> # Starting mercantilism value
religious_school = <school> # For countries that have a religion that use Religious Schools, assigns initial school
add_army_professionalism = <value> # Army professionalism to start with
capital = <id> # The province that is the default capital
fixed_capital = <id> # Forces the AI to never move their capital from the specified id, they will seek to move it back there as well if moved.
# Defines a ruler for the country. Normally used within a history entry
monarch = {
name = <string> # Name of the ruler
dynasty = <string> # Dynasty of the ruler
adm = <int> # ADM skill of the ruler
dip = <int> # DIP skill of the ruler
mil = <int> # MIL skill of the ruler
birth_date = <date> # Used to set the age of the ruler. Derived from the date of the history entry the monarch scope is found in.
female = yes # Whether the ruler is female
regent = yes # Whether the ruler is considered a regency
religion = <religion> # The religion of the ruler
culture = <culture> # The culture of the ruler
# Makes the defined ruler a leader
leader = {
name = <string> # Name of the leader
type = <type> # Type of leader: general, admiral, explorer, conquistidor
fire = <int> # Fire value of the leader
shock = <int> # Shock value of the leader
manuever = <int> # Manuever value of the leader
siege = <int> # Siege value of the leader
}
}
# Defines a heir for the country. Normally used within a history entry
heir = {
name = <string> # Name of heir
monarch_name = <string> # Name of heir if they become a ruler
dynasty = <string> # Dynasty of heir
birth_date = <date> # Used to set the age of the heir. Derived from the date of the history entry the monarch scope is found in.
death_date = <date> # When the heir should be removed.
claim = <int> # Strength of claim for heir
adm = <int> # ADM skill of the heir
dip = <int> # DIP skill of the heir
mil = <int> # MIL skill of the heir
female = yes # Whether the heir is female
religion = <religion> # The religion of the heir
culture = <culture> # The culture of the heir
}
# Defines a consort for the country. Normally used within a history entry
queen = {
name = <string> # Name of consort
dynasty = <string> # Dynasty of consort
birth_date = <date> # Used to set the age of the consort. Derived from the date of the history entry the monarch scope is found in.
death_date = <date> # When the consort should be removed.
adm = <int> # ADM skill of the consort
dip = <int> # DIP skill of the consort
mil = <int> # MIL skill of the consort
female = yes # Whether the consort is female
country_of_origin = <tag> # Which country the consort is from
religion = <religion> # The religion of the consort
culture = <culture> # The culture of the consort
}
# History entry, can contain any of the values above as well as normal country effects
<year>.<month>.<day> = {
<country effects>
}
IohannesIohannium commented
Mostly solved