ParadoxGameConverters/CK2ToEU4

(Reminder) Country history creation

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technology_group = <group>      # The technology group of the country. Will set the unit type to this technology group as well.
unit_type = <group>             # Used if you want a different unit group from the defined technology group

government = <government>       # The government form of the country
government_rank = <rank>        # Current government rank: 1, 2 or 3

primary_culture = <culture>     # The primary culture of the country
religion = <religion>           # The religion of the country

add_accepted_culture = <culture>    # Add an accepted culture
remove_accepted_culture = <culture> # Remove an accepted culture

historical_friend = <tag>        # Adds a historical friend
historical_rival = <tag>        # Adds a historical rival

mercantilism = <int>            # Starting mercantilism value
religious_school = <school>     # For countries that have a religion that use Religious Schools, assigns initial school

add_army_professionalism = <value> # Army professionalism to start with

capital = <id>                  # The province that is the default capital
fixed_capital = <id>            # Forces the AI to never move their capital from the specified id, they will seek to move it back there as well if moved.

# Defines a ruler for the country. Normally used within a history entry
monarch = {
    name = <string>             # Name of the ruler
    dynasty = <string>          # Dynasty of the ruler
    adm = <int>                 # ADM skill of the ruler
    dip = <int>                 # DIP skill of the ruler
    mil = <int>                 # MIL skill of the ruler
    birth_date = <date>         # Used to set the age of the ruler. Derived from the date of the history entry the monarch scope is found in.
    female = yes                # Whether the ruler is female
    regent = yes                # Whether the ruler is considered a regency
    religion = <religion>       # The religion of the ruler
    culture = <culture>         # The culture of the ruler
    
    # Makes the defined ruler a leader
    leader = {
        name = <string>     # Name of the leader
        type = <type>       # Type of leader: general, admiral, explorer, conquistidor
        fire = <int>        # Fire value of the leader
        shock = <int>       # Shock value of the leader
        manuever = <int>    # Manuever value of the leader
        siege = <int>       # Siege value of the leader
    }
}

# Defines a heir for the country. Normally used within a history entry
heir = {
    name = <string>             # Name of heir
    monarch_name = <string>     # Name of heir if they become a ruler
    dynasty = <string>          # Dynasty of heir
    birth_date = <date>         # Used to set the age of the heir. Derived from the date of the history entry the monarch scope is found in.
    death_date = <date>         # When the heir should be removed. 
    claim = <int>               # Strength of claim for heir
    adm = <int>                 # ADM skill of the heir
    dip = <int>                 # DIP skill of the heir
    mil = <int>                 # MIL skill of the heir
    female = yes                # Whether the heir is female
    religion = <religion>       # The religion of the heir
    culture = <culture>         # The culture of the heir
}

# Defines a consort for the country. Normally used within a history entry
queen = {
    name = <string>             # Name of consort
    dynasty = <string>          # Dynasty of consort
    birth_date = <date>         # Used to set the age of the consort. Derived from the date of the history entry the monarch scope is found in.
    death_date = <date>         # When the consort should be removed. 
    adm = <int>                 # ADM skill of the consort
    dip = <int>                 # DIP skill of the consort
    mil = <int>                 # MIL skill of the consort
    female = yes                # Whether the consort is female
    country_of_origin = <tag>   # Which country the consort is from
    religion = <religion>       # The religion of the consort
    culture = <culture>         # The culture of the consort
}

# History entry, can contain any of the values above as well as normal country effects
<year>.<month>.<day> = {
    <country effects>
}

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