[Question] How to use 2 UV channel
Calvin-rgb opened this issue · 0 comments
Calvin-rgb commented
I know that there is a trick to use UV channel 2 for illumination sweep (ILLUM)
In 3DS Max, using a plugin from Hero, you can create a 2nd UV channel with a separate scan, and in the game two UVMaps will be superimposed on each other
How to implement this in blender?