Don't work export collision
Closed this issue · 6 comments
Python: Traceback (most recent call last):
File "C:\Users\Dimx\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\DragonFF-master\gui\col_ot.py", line 50, in execute
col_exporter.export_col(
File "C:\Users\Dimx\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\DragonFF-master\ops\col_exporter.py", line 231, in export_col
output += col_exporter.export_col(name)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Users\Dimx\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\DragonFF-master\ops\col_exporter.py", line 199, in export_col
return col.coll(self.coll).write_memory()
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Users\Dimx\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\DragonFF-master\gtaLib\col.py", line 480, in write_memory
data += self.__write_col(model)
^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Users\Dimx\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\DragonFF-master\gtaLib\col.py", line 468, in __write_col
model.model_name.encode("ascii"),
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
UnicodeEncodeError: 'ascii' codec can't encode characters in position 0-8: ordinal not in range(128)
Version blender: 4.1
Plugin DragonFF last update install
Vertices in export col model: 283
@Psycrow101 Please check my report, maybe it will solve the problem
@Calvin-rgb can you attach the .blend project?
@Calvin-rgb can you attach the .blend project?
Is this the right file? I'm getting another error when exporting it. In the attached project, the mesh scale is too large and the coordinates of some vertices are out of bounds. To solve this, you can reduce the scale of the mesh or move it closer to the center
Is this the right file? I'm getting another error when exporting it. In the attached project, the mesh scale is too large and the coordinates of some vertices are out of bounds. To solve this, you can reduce the scale of the mesh or move it closer to the center
Strange, this is the first time I’ve heard about the grid scale being exceeded, there’s no such thing in 3ds max
Sure there is. It's a limitation of the col format.