Update TagarelaAudioSpectrum.cs to Unity 5/Unity 2017 audio to fix `UnityEditor.AudioImporter' does not contain a definition for `loadType' and to display audio
kinoc opened this issue · 0 comments
kinoc commented
The following is need to fix UnityEditor.AudioImporter' does not contain a definition for
loadType'
//workaround to prevent the error in the function getData when Audio Importer loadType is "compressed in memory"
string path = AssetDatabase.GetAssetPath(aud);
AudioImporter audioImporter = AssetImporter.GetAtPath(path) as AudioImporter;
AudioImporterSampleSettings audioImporterSampleSettings = audioImporter.defaultSampleSettings;
//AudioClipLoadType audioLoadTypeBackup = audioImporter.loadType;
AudioClipLoadType audioLoadTypeBackup = audioImporterSampleSettings.loadType;
//audioImporter.loadType = AudioClipLoadType.Streaming;
audioImporterSampleSettings.loadType = AudioClipLoadType.DecompressOnLoad;// AudioClipLoadType.CompressedInMemory;
audioImporter.defaultSampleSettings = audioImporterSampleSettings;
AssetDatabase.ImportAsset(path);
//getData after the loadType changed
aud.GetData(samples, 0);
//restore the loadType
//audioImporter.loadType = audioLoadTypeBackup;
audioImporterSampleSettings.loadType = audioLoadTypeBackup;
audioImporter.defaultSampleSettings = audioImporterSampleSettings;