PerceivingSystems/bedlam_render

Erros when creating MovingRenderQueue

dnqf11 opened this issue · 4 comments

Thanks for your great work. I have done every steps , and created LevelSequence. But I can‘t Create MovieRenderQueue.
The report is:
LogPython: Error: Ignoring (no LevelSequence): EditorUtilityWidgetBlueprint /Engine/PS/Bedlam/Core/EditorScripting/BEDLAM.BEDLAM

selection = unreal.EditorUtilityLibrary.get_selected_assets() # Loads all selected assets into memory
Core/Python/create_movie_render_queue.py line197
There is only /Engine/PS/Bedlam/Core/EditorScripting/BEDLAM.BEDLAM in selection

According to your report you have selected the BEDLAM editor widget asset in the Content Browser and not a LevelSequence when trying to generate the movie render queue. You need to select the LevelSequences which you want to render out.

Usage instructions at https://github.com/PerceivingSystems/bedlam_render/tree/main/unreal/render

  • Select desired subset of LevelSequences in Content Browser

I have solved this issue. Thank you very much. Additional, can this solution of render can deal with fbx rather than abc?

Closing. Please do not ask unrelated questions in issue topic as requested in our issue tracker guidelines.