Erros when creating MovingRenderQueue
dnqf11 opened this issue · 4 comments
Thanks for your great work. I have done every steps , and created LevelSequence. But I can‘t Create MovieRenderQueue.
The report is:
LogPython: Error: Ignoring (no LevelSequence): EditorUtilityWidgetBlueprint /Engine/PS/Bedlam/Core/EditorScripting/BEDLAM.BEDLAM
selection = unreal.EditorUtilityLibrary.get_selected_assets() # Loads all selected assets into memory
Core/Python/create_movie_render_queue.py line197
There is only /Engine/PS/Bedlam/Core/EditorScripting/BEDLAM.BEDLAM in selection
According to your report you have selected the BEDLAM editor widget asset in the Content Browser and not a LevelSequence
when trying to generate the movie render queue. You need to select the LevelSequences
which you want to render out.
Usage instructions at https://github.com/PerceivingSystems/bedlam_render/tree/main/unreal/render
Select desired subset of LevelSequences in Content Browser
I have solved this issue. Thank you very much. Additional, can this solution of render can deal with fbx rather than abc?
Closing. Please do not ask unrelated questions in issue topic as requested in our issue tracker guidelines.