Orbit Camera Movement error
xnd-r opened this issue · 2 comments
Hi,
I have successfully created a level sequence with camera_movement == "Static"
, but if I'm trying to change the camera movement parameter, e.g. to "Orbit", I'm getting the next error:
LogPython: Error: Cannot find LevelSequence camera template: /Game/Bedlam/CameraMovement/LS_Camera_Orbit
LogPython: Error: LevelSequence generation failed. Total time: 0.0s
LogPython: Error: Traceback (most recent call last):
LogPython: Error: File "C:/Program Files/Epic Games/UE_5.0/Engine/Content/PS/Bedlam/Core/Python/create_level_sequences_csv.py", line 732, in <module>
LogPython: Error: sys.exit(1)
LogPython: Error: SystemExit: 1
Could you please give me some advice on how to solve this issue?
Camera movement LevelSequence templates are used to modify camera extrinsics/intrinsics during a sequence. Since they modify Actors of your specific project Level you need to create them yourself. We do not provide code to automate this step.
Orbit
template modifies the yaw of BE_CameraRoot
and Zoom
templates modify the focal length of the BE_CineCameraActor_Blueprint.
Below an example image for the archVizUI3
orbit scenes where we keyframe BE_CameraRoot
yaw from 90 to 180. End keyframe time is always automatically adjusted to sequence end time. See create_level_sequences_csv.py for additional information.
Thank you very much!