Perkedel/Kaded-fnf-mods

Bug Report: Missing Lua script support on macOS & Linux

JOELwindows7 opened this issue · 1 comments

Please check for duplicates, similar issues or closed issues with the same problem, as well performing simple troubleshooting steps (such as deleting the export folder if it's an issue with compiling, reinstalling Kade Engine) before submitting an issue.

oh also, you should issue from https://github.com/KadeDev/Kade-Engine instead if the issue is mainly from the Kade Engine itself. otherwise, go ahead.

If you are playing a downloaded version of the game, what operating system are you using?

Windows (x86), Windows (x86_64), Linux, or macOS? Specify below.
Windows x64.

wait this is about other platforms, mac & Linux

What version of the game are you using? Look in the bottom left corner of the main menu for FNF version, & top right for KE & LFM version.

2021.12.180

Have you identified any steps to reproduce the bug? If so, please describe them below. Use images if possible.

  • edit project.xml & find this Haxedef FEATURE_LUAMODCHART. Allow this definition for also mac & Linux
  • Build / Render again.
  • it will fail on macOS (maybe Linux too) if your linc_luajit is https://github.com/MasterEric/linc_luajit.git. it lacks the macOS binary of luajit.

Please describe your issue. Provide extensive detail and images if possible.

Keep linc_luajit in Master Eric's fork (https://github.com/EnigmaEngine/linc_luajit), Grab the precompiled binaries manually!

remember, Capitalization is important even on Windows & Master Eric's patched that trouble for us. Therefore we just have to yoink that binaries in.

Okay

now we've acquired those library binaries yey! cool and good.

It's time to open them up! project.xml, definition FEATURE_LUAMODCHART. except mobile. we still have trouble with Android. sadd.