Perkedel/Kaded-fnf-mods

Enhancement: Leave some interesting in game or anywhere variable set-able & get-able! before being read by the next sequence

JOELwindows7 opened this issue · 0 comments

Please check for duplicates or similar issues before creating this issue.

What is your suggestion, and why should it be implemented?

Haxe Script & other modchart changes the variable of something during certain event of gameplay. By leaving the variable open or having set getter, the script can change its variable before being read by the next section it goes to. Like before playing end cutscene, the play song already had fiddled out those variables. and when it's time, the system reads latest value of those variables right now.

e.g.

  • You have this variable which is a path to an end cutscene video. The modchart can set the path during intro, play, or cutscene end so that at when going to play end cutscene video, it loads the last string path it was set. like, defaultly it was normal-ending.webm, but because the gamer activated something, the path changes to best-ending.webm
  • Difficulty. When a difficulty selected, a little macro modchart script plays, checking the difficulty. if it's easy then do this, medium do this, or hard do this, etc. etc. like change video path to which difficulty version idk.
oh btw, you should suggest from https://github.com/KadeDev/Kade-Engine instead. wait, Kade quitted? updates only to week7??!

Phantom Arcade already released the asset for week 7 and said he relieved the restrictions. Uncertain though at what level. Certain for use at own mod, but portings yoinky?