How did you encode `blocks.png`?
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Hi there,
Fantastic project! There is a bunch of really interesting things going on. I read your blog post on this as well, one thing that I'm really curious about is how you went about encoding the block data found in static/data/block.png
from my understanding its acting as a registry for what texture is associated with a given block that the mca-parser addresses?
This is super interesting, i'd love to hear a bit more about how this works and/or any other references for compressing structured data to image formats, I studied color theory back in art school and super interested in learning more about strategies for storing structured data in bitmap images through r, g, b, a channels.
Anyway thanks for the great work with this project!