PeterTh/gedosato

Valkyria: Two "Valkyria has stopped working" on Quit when Not Downsampling

Opened this issue · 1 comments

When Not Downsampling, I get 2 "stopped working" errors in sequence on quit.
When Downsampling from higher res, everything works.
When Downsampling from same Res(1920x1080->1920x1080), same errors

No custom settings

Steam: Valkyria Chronicles
GeDoSaTo: 0.15.1684
Not Downsampling
Native Res: 1920x1080
Log Level 5: http://pastebin.com/9Y6PpKCQ

When quitting: The message box "Valkyria has stopped working" appears

Debugger points to Line 490 in d3d9dev.cpp

SDLOG(0, "Device %p release on thread %u\n", m_pD3Ddev, GetCurrentThreadId());
ULONG ret = m_pD3Ddev->Release();
SDLOG(0, " -> %u\n", ret);

Last part of GeDoSaTo Log File:

Device 1107FB80 release on thread 4292
 -> 8
Device 1107FB80 release on thread 4292
 -> 7
Device 1107FB80 release on thread 4292
 -> 6
Device 1107FB80 release on thread 4292
 -> 5
Device 1107FB80 release on thread 4292
 -> 4
Device 1107FB80 release on thread 4292
 -> 3
Device 1107FB80 release on thread 4292
 -> 2
Device 1107FB80 release on thread 4292
 -> 1
Device 1107FB80 release on thread 4292

EOF

Event Viewer:

Faulting application name: Valkyria.exe, version: 1.0.0.1, time stamp: 0x546215f6
Faulting module name: d3d9.dll, version: 6.1.7601.17514, time stamp: 0x4ce7b7b3
Exception code: 0xc0000005
Fault offset: 0x00116c77
Faulting process id: 0xc34
Faulting application start time: 0x01d0039b62be13e0
Faulting application path: E:\Steam\steamapps\common\Valkyria Chronicles\Valkyria.exe
Faulting module path: C:\Windows\system32\d3d9.dll

Myself and a number of others get the same error upon exiting Valkyria. I wouldn't worry too much about it, everything still functions as it should and saves without issue.