Request: Access to a static RGB noise texture in post.fx
Opened this issue · 1 comments
OrdinaryMagician commented
Something that bugs me about trying to implement film grain is the fact I have to use sluggish, ugly-looking PRNGs that eat away too much performance, if it isn't much of a problem I'd like to be able to just get access to a nice RGB noise texture in post.fx.
OrdinaryMagician commented
Added it myself, will do a pull request when I figure out how pull requests work on github.