Generic Depth Plugin Ambient Occlusion for Battlefield 2
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ComradeHX commented
So far as I have tried, only HBAO and VSSAO2(not properly) works.
When it's enabled; weapon starts to disappear when looking below horizon or when going near objects/walls/ground.
Preplugin dump: http://i.imgur.com/7Immlja.jpg
Settings used:
zBufCompatibilityFlag 2
zBufClearIndex 0
pluginOverride GenericDepthPlugin
ssaoType HBAO
ssaoStrength 3
ssaoScale 1
ssaoBlurType sharp
WIth AO enabled through GeDoSaTo, depth of objects that get close enough to player character is wrong(environment/objects get in front of weapon).
Does anyone know what I should do to make this work properly?