PeterTh/gedosato

Upsampling with dx11

Opened this issue · 0 comments

Dear Durante / PeterTh!

I'm surprised by the lack of appreciation for the UPsampling this tool can do.
Who actually has the hardware to afford rendering the latest games in 4k anyway? I think the opposite is much more useful these days.

This tool is a particularry a breakthough for passive 3D users. We lose half of the pixels becuase of the line interleaved technology anyway. and rendering in stereoscopic 3D @ 3840x2160 is way too much for even the latest GPUs.
GeDoSaTo is the first thing in existence that made it possible to render at 1920x1080, then upsacle to 3840x2160 to do the line interleaving. Efficiency at last.

However, this performance boost is most desperately needed for the latest , most gpu depending games, wich have no support for dx9 anymore. So here's yet another asking for dx11 support.

Thank you for your work so far, hope to see more. You're the only one who can do it the way it seems.