PeterTh/gedosato

GeDoSaTo 0.19 “Chaos Flare” game speed increase!

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While using the latest version of GeDoSaTo, "Kingdoms of Amalur: Reckoning™" runs Ultra Fast, like it's under speed hack.

This has been confirmed to happen with other games, namely "Dead Space 1", and it's not hardware/software specific, it happens in both Windows 7/10 and Intel/AMD/NVidia builds.

Using this version, fixes the problem so far: https://github.com/PeterTh/gedosato/tree/cae55cebc37b403da5381053a8ada8551111dc90

Hmm, apparently I have same problem, with F.E.A.R. 2.

Intersting! Must be related to some of the new time-related injection, though those should all be noops. I'll investigate when I get time.

Please post more examples of games for which this happens here if it does happen.

The new Steam version of Quake Live also does this if you use it with GeDoSaTo. Not sure if it really counts though because I think it uses OpenGL.

Hyperdimenson Neptuna Re;Birth 1-3 also speeds up,

Neat, I actually own those and can test them.

Sorry, I was away on work, hope you can fix the problem.

Hyperdimension Neptunia Re;Birth1 crashes on start for me, if I try to use GeDoSaTo. But it doesn't matter, unless someone else has this problem, don't bother with it.

It's probably a problem on my side anyway, since Tachyoin can play fine.

Ok, this one was really quite obvious:

return TruetimeGetTime()*2;

(commited some testing code by accident)

Will be fixed this weekend.

Should be fixed by c5dbffa.
(And you can now do it on purpose if you want to)