Upscaling a windowed game
Opened this issue · 2 comments
My game is using 800x480 windowed resolution. I want to play on 1600x960 window instead.
I've set the following settings:
renderResolution 800x480@60 presentWidth 1600 presentHeight 960 presentHz 60
The result looks like this: http://i.imgur.com/NYBanDV.png
Here is original without gedosato: http://i.imgur.com/YJEH9Vr.png
Render upscaling worked, but actual window resolution remained the same. I'm not sure if it's supposed to be forcely increased or not.
Any solutions to this?
The game is Koumajou Densetsu II: Stranger's Requiem.
Hmm, this would need a way to force window sizes. Doable, but not there yet.
Thanks for taking a look. This particular example of a game which seems to be better played in a window since its fullscreen mode is kinda broken - forced 800x600 with a black bar.
I've actually tried forcing the window resolution with a debugger, but failed to find a proper place I guess - the windowed resolution changed along with output resolution, thus the tool failed to hook anything and the game started with 800x480 rendering on 1/4 of black 1600x960 window.