Update to 6xBRZ version 1.4
Opened this issue · 4 comments
xBRZ is Gedosato is outdated.
https://sourceforge.net/projects/xbrz/files/xBRZ/
https://sourceforge.net/projects/xbrz/files/?source=navbar
https://github.com/hrydgard/ppsspp/pull/8338/files
https://github.com/hrydgard/ppsspp/tree/master/ext/xbrz
http://ngemu.com/threads/peops-opengl-1-78-xbrz-scalers-mod.173953/
http://ngemu.com/threads/peteopengl2tweak-tweaker-for-peteopengl2-plugin-w-gte-accuracy-hack.160319/
https://github.com/devinacker/bsnes-plus/pull/27/files
https://sourceforge.net/projects/xbrz/files/xBRZ/
https://drive.google.com/file/d/0B_yrhrCRtu8GYkxreElSaktxS3M/view?pref=2&pli=1
https://github.com/libretro/common-shaders/tree/master/xbr
gonetz/GLideN64@daf18ef
gonetz/GLideN64@5bf7a4e
gonetz/GLideN64@65f29be
gonetz/GLideN64@b81c840
gonetz/GLideN64@58c48a8
gonetz/GLideN64@663b5d1
I don't know if it's worth updating, I mean would you really ever use a 6x texture filter and have it be appreciably better than 5x (or even 4x)?
@PeterTh I personally would and the newest version of xBRZ also has other improvements.
i didn't even knw gedosato had this. But yeah, 6xbrz is a clear difference. It's a shade clearer and works better than 5xbrz when you're using other shaders on top of it.