Physics Engine Implementation
gunship1337 opened this issue · 0 comments
gunship1337 commented
The physics engine is responsible for calculating forces on objects, resolve contacts and interpenetration. It also provides objects that help model physical processes. The following components should be implemented:
- Force Registry
- Force of gravity
- Force of drag
- Harmonic Springs
- Integrate Objects
- Contact Resolver
- Rotation 2D
- Rotation 3D
- Particles
- Rigid Bodies
- OTHER
This is a work in progress but generally speaking the engine should allow any object to become a physics-aware object that is then affected by forces. They have a mass and a own gravity value as well as other things.
Once the #13, #12 are implemented and any new tasks that help architecture as well as cohesion are processed I can in theory work on this.