Screenshots |
Building |
Features |
Dependencies
git clone https://github.com/jmorton06/Lumos.git
sudo apt-get install -y g++-8 libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libopenal-dev mesa-common-dev
cd Lumos
Tools/premake5 gmake2
cd build
make -j8
Run Scripts/GenerateVS.bat to generate a visual studio project.
cd Lumos
msbuild /p:Platform=x64 /p:Configuration=Release build/Lumos.sln
cd Lumos
Tools/premake5 xcode4
xcodebuild -project build/Sandbox.xcodeproj CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
cd Lumos
Tools/premake5 xcode4 --os=ios
xcodebuild -project build/Sandbox.xcodeproj CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
To run on apple devices with Vulkan ( MoltenVK ), disable Metal API Validation here : Product > Scheme > Edit Scheme… > Run > Options > Metal API Validation
- Support for Windows, Linux, macOS.
- Support for OpenGL/Vulkan.
- 3D audio using OpenAL.
- Rendering 3D models with deferred PBR shading.
- Debug gui using ImGui
- Custom maths library with simd optimisation.
- 3D collision detection - cuboid/sphere/pyramid.
- 2D collision detection - Box2D.
- Basic lua scripting support.
- Contributions are welcome. Both new features and bug fixes. Just open a pull request.
- imgui : Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies.
- imguizmo : Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui.
- entt : Fast and reliable entity-component system (ECS)
- glfw : A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input.
- spdlog : Fast C++ logging library.
- stb : Single-file public domain (or MIT licensed) libraries for C/C++.
- tinygltf : Header only C++11 tiny glTF 2.0 library
- tinyobjloader : Tiny but powerful single file wavefront obj loader
- volk : Meta loader for Vulkan API.
- glad : Meta loader for OpenGL API.
- Box2D : 2D physics engine.
- sol2 : C++ <-> Lua API wrapper
- cereal : A C++11 library for serialization
- meshoptimizer : Mesh optimization library that makes meshes smaller and faster to render