Cancelling sequence not working for complexer animations
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Problem
Any animation containing multiple other animations aren’t passing the cancelling on to their sub-animations, only flat sequences are cancelled.
Proposed solution
Add func cancel()
to Animatable
(or a more appropriate protocol) so every animation can handle it for their specific case. Maybe create default implementation for For years now (who new) UIView animations are ‘additive’, meaning they can’t be cancelled by performing the same changes as the animation. Either the currently running animations are played out and subsequent animations are cancelled, or a Animation
where it just immediately executes changes
again, but making sure RunningSequence
only calls this method when it’s the currently running animation.UIViewPropertyAnimators
runs for each animations that can be cancelled.